2.22.24 - Murders at Karlow Manor Self-Mill Edition
I already knew that self-mill was the direction that this deck needed to go, but it didn’t have the pieces. Murders at Karlow Manor provided some of those pieces or made synergizes for other cards. Aftermath Analyst is such a great card. This card self-mills then becomes of Splendid Reclamation on a stick for at instant speed. With all of the self-mill, The Mending of Dominaria is back in because it self-mills, grabs a creature from the graveyard, then is another Splendid Reclamation! My goodness! Virtue of Knowledge doesn’t do enough with adventure creatures, sadly. Selvala, Heart of the Wilds is great ramp, but the self-mill tactic has proven itself over and over again with testing. I also decided to remove Birds of Paradise and Mystic Sanctuary for the Horizon lands Waterlogged Grove and Fiery Islet. This deck is midrange so Birds aren't as crucial. As well, there are plenty of extra land drop spells so having more land is just better. I rather have the repeatable draw of the Horizon Lands over Mystic Sanctuary, which doesn’t grab as much as you would hope for in this deck.
2.1.24 - Murders at Karlow Manor Edition…Again
With the release of Murders at Karlow Manor, there is a new Temur Ramp deck in Standard using Worldsoul's Rage and Ill-Timed Explosion. Some variations are using Blossoming Tortoise, while others don’t. As well, this deck uses the sacrifice lands from New Capenna. You know what? It works in this deck, as well. I already wanted Worldsoul's Rage as another piece of removal and ramp, which I think is just great. Blossoming Tortoise is a faster The Mending of Dominaria, though I still like that card. Because I’m dumping more cards in the graveyard, Eternal Witness is more vital. Between the new additions of Wolrdsoul’s Rage and Blossoming Tortoise returning fetchlands, I want more basics. The turn three lands are excellent and can replace Training Center, Rejuvenating Springs, and Spire Garden, depending on the price. Up to you. Terror of the Peaks was a reaction replacement. I thought that I didn’t have a strong enough ender in this deck so I added a generally good card. The reality is that I already have a good game ender in Hullbreaker Horror and Thousand-Year Storm.
2.1.24 - Murders at Karlow Manor Edition
Kellan, Inquisitive Prodigy is an Explore and a good flying adventure body. Honestly, Frolicking Familiar is so bad I just needed any reasonable adventure creature to replace it. Ill-Timed Explosion is a draw and sweeper wrapped into one which makes it a great replacement for Delayed Blast Fireball. I've had more success with DBF in Rocco than in Beluna because of the exile triggers. Archdruid's Charm is just a crazy card and Furious Werefox is a replaceable creature that only had a slot because it was an adventure creature. Thundering Falls and Hedge Maze are fetchable lands with a card filtering.
1.4.2024 - Ramp in My Temur Deck
Genesis Ultimatum is ok at best. Instead of drawing a card that is meant for the late game, I rather have cards that get me to the late game. Therefore, I added more ramp. The Great Henge is a strong card but Terror of the Peaks ends games. Even with the synergy with Virtue of Knowledge, the double burn is just better. As well, Two-Handed Axe is a great adventure card to push damage. Quandrix Apprentice was always replaceable.
11.10.2023 - The Lost Caverns of Ixalan Edition
When Kellan, Daring Traveler was previewed, I got excited for this deck because I though there would be some adventures in this set. I was incorrect. Anyways, I like Ojer Pakqatiq, Deepest Epoch and his (or her, I don’t know) grants rebound to instants. This is good because the creature half of adventure cards can be played for free. Seems goofy and definitely worth playing with and testing. Quandrix Apprentice helps smooth out land drops since this is a spellslinger deck. Cultivate isn’t that good and a draw/ramp at instant speed is better than . I need more adventure counterspells. As well, I rather have more ramp as it works better with Ojer Pakpatiq, Deepest Epoch
and Lier, Disciple of the Drowned. Delayed Blast Fireball is just a good sweeper and player damaging spell, especially with Thousand-Year Storm. Picklock Prankster was just disappointing. I played with it and it doesn’t hit adventure spells, which makes it pointless.
10.19.2023
This deck needs more removal, especially with the limited amount of adventure cards available. Shatterskull Smashing
is removal, a land, and a card I completely forgot about. I don’t need the temples. As well, Fabled Passage is better than Windswept Heath because it grabs an Island. Windswept Heath only hits Breeding Pool and Ketria Triome for . Moonshae Pixie is…meh. I saw other lists run this card and I just don’t see it. Picklock Prankster essentially draws a card and mills.
10.6.2023
Because this deck wants to use Beluna Grandsquall as much as possible, I needed to reduce the non-creature/non-adventure count. There have been multiple times where the above cards were milled over, left in the graveyard to rot. Yes, Bala Ged Recovery
is a thing, but I have no desire to use this card to get back Swan Song or even Chandra, Hope's Beacon. Wilderness Reclamation is fine, but this deck needs as many adventures as possible. This deck is mana hungry so Restless Vinestalk is just a dual land that comes in tapped for most games. If I’m going to play taplands, I want value immediately. Thus, the temples were included. Also, this is a mid-range deck so I can afford to play a few taplands for a smooth mid to late game. Yavimya, Cradle of Growth is good, but isn’t needed. Oracle of Mul Daya providesmana via treasures for play instants and sorceries. The Mending of Dominaria is a good synergy card with Beluna Grandsquall as it can grab the non-adventure creatures in the graveyard then return all my lands back to the battlefield. Storyteller Pixie is just more card draw, Virtue of Knowledge enables more things than I previously realized, Moonshae Pixie is for evasion and draw, Ferocious Werefox for trample, and Young Red Dragon is ramp. Thousand-Year Storm has better “pop-off” potential than Storm of Saruman.