Sideboard


This is a legacy faerie tribal deck.

The strategy behind this deck is to counter or remove all of the opponent's threats and at the same time leave behind a few small flying to actually kill them with.

This deck frequently allows me to leave up mana up for my opponen's turn so I can counter their spells if they play spells I want to counter, and so I can cast a creature with flash on their turn if they don't.

Disruption:
- Thoughtseize: A 1-mana way to disrupt my opponent and hopefully prevent them executing their gameplan.
- Daze: Potentially a 0-mana 1-for-1 counterspell. This gives me the ability to tap out for a proactive play and still have the ability to counter troublesome spells my opponent may play.
- Force of Will: Another 0-mana piece of countermagic that allows me to safely tap out. The downside is that it causes me to 2-for-1 myself. I only use it to counter for high-priority spells.
- Counterspell: A 2-mana hard counter to add more countermagic and also for it's synergy with Snapcaster Mage.
- Spellstutter Sprite: Early game It can counter small spells like brainstorm and ponder. Later in the game, It's not uncommon to get 2 or 3 faeries on the battlefield, and It can counter most spells people play against me.
- Fatal Push: In case my opponent does manage to land a creature(or in case I let them), this will allow me to remove them.

Remainder of card synopsis to come

Card's I'm looking into:

Aether Vial
Cavern of Souls
Delver of Secrets  
Faerie Harbinger
Hymn to Tourach
Leyline of the Void
Ninja of the Deep Hours
Urborg, Tomb of Yawgmoth
Bitterblossom
Counterspell cabal therepy

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Revision 3 See all

(5 years ago)

+3 Bitterblossom main
-4 Cloud of Faeries main
+2 Counterspell main
-1 Scion of Oona main
-1 Snapcaster Mage main
+1 Spell Pierce main
Date added 8 years
Last updated 5 years
Legality

This deck is Legacy legal.

Rarity (main - side)

14 - 2 Mythic Rares

22 - 9 Rares

6 - 4 Uncommons

15 - 0 Commons

Cards 60
Avg. CMC 2.10
Tokens Faerie Rogue 1/1 B
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