This is the last deck I built before I quit playing magic. Nothing else matters but getting big creatures on the board and killing the opponent preferably on turn 3 or turn 4. If one can not achieve this goal the deck is as good as toast.
This deck is definitely weak against weenies and burn, it can't take a beating and it doesn't like to get blocked.
Noteworthy combos and tricksTake notice of the few lands, this deck can do just fine with only one land in play just be careful to divide the lands evenly in the deck at the end of the game when you put them back. The deck has lots of Manaramp in the form of Dark Ritual, Blood Pet and Peat Bog and other tricks to get the creatures out on the battlefield. Even a hand with a single land can be very beneficial.
An obvious combo is Dark Ritual
+
Swamp
and a beater of your choice, preferably
Hidden Horror
or
Phyrexian Negator
. If you play
Hidden Horror
you can usually Unearth something nasty on turn 2.
If the
Phyrexian Negator
takes damage, sacrifice your lands. They are nice but not essential. If you got plenty of Mana on the table(one or two lands), keep any additional lands on hand in case you are forced to sacrifice them/
If you lack any Dark Ritual and only have a single Swamp
+
Unearth
I would still keep the hand. I would d noything but draw a card on turn 1. Having 8 cards on my hand and be force to discard a card from hand, discard a beater and then on turn 2, drop the swamp and use the Unearth to get my beater on the battlefield.
Peat Bog
+
Swamp
will also let you play pretty much anything you wish.
Add a Buff spell on your creature which is now ready to to pummel the brains out of your defenseless opponent. Event an Blood Pet can do great damage.
Don't be afraid to play
Flesh Reaver
, as long as you got more life or equal amount of life as your opponent you will win the game.
Watch out to not play a creature spell from hand if you got
Skittering Skirge
on the Battlefield, resurrecting creatures from the grave is fine though. Also be careful with the
Spinal Graft
to not add any more Buffs after you played it on one of your creatures.
For creature removal, play a
Parallax Dementia
or
Spinal Graft
on one of the opponents creatures. It will hurt a bit but it can be worth it.