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Enchantment (1)


This deck focuses on the dash mechanic and uses Warbringer to make it a force to be reckoned with.

Offensive: As long as you have Warbringer out it should be smooth sailing, using heavy-hitters such as Sprinting Warbrute which is then supported by cards like Ambuscade Shaman and Boltwing Marauder . Impact Tremors chips away at their health and does even more damage with Dragon Fodder , while using Kolaghan, the Storm's Fury to further create problems for my opponent. Should there be a creature that would prevent any damage (say a 0/6) Goblin Heelcutter takes care of it, along with Coat with Venom . Temur Battle Rage is a great way to deal a huge amount of damage when used in unison with Ambuscade Shaman and Sprinting Warbrute . I then use Kolaghan Skirmisher as another creature to dash with and Zurgo Bellstriker for some early game damage.

Defensive: Because this deck won't have many creatures to block with Butcher's Glee allows you to take some hits, while Crater Elemental can soak up pretty significant damage. If i need to take out a huge creature (Say a 10/10) then Coat with Venom does the job quite well ,or in the case of Savage Punch make my opponent pay for my loss. Finally, Zulaport Cutthroat is used for added durability in case one of my creatures meets its unfortunate end.

Combos: Dragon Fodder + Impact Tremors Ambuscade Shaman + Boltwing Marauder Kolaghan, the Storm's Fury + Dragons and obviously Warbringer + Everything!

Pros: Constant flow of attackers, Goes off at about turn 4,

Cons: Very basic defense, Dependent on Warbringer , Largely Inhibited by milling

Any suggestions/comments are welcome!+1's Appreciated!

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I've been pretty busy and haven't had time for magic in quite a while, so as I'm trying to get back into it I can hopefully frequent this site more. But I have to finish this deck's business. First of all, it will probably have no more updates. With fate reforged cycled out the deck won't be as good as it once was, sure I could probably shamble something to replace the cards but I think I should put this deck to rest. If I can find any cards in standard that work with it I'll try it, otherwise I'll leave it as is(unless modern has some good cards for it).

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Date added 9 years
Last updated 9 years
Key combos
Legality

This deck is not Standard legal.

Rarity (main - side)

6 - 0 Rares

12 - 0 Uncommons

21 - 2 Commons

Cards 60
Avg. CMC 3.06
Tokens Goblin 1/1 R
Folders To make/ Use, Ideas, Standard, Standard Decks I want
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