Sideboard


Maybeboard

Instant (1)


tokens

A take on GW tokens' gameplan, coupled with black removal/creatures.

Creatures

3x Archangel Avacyn - Needs no explanation. Can act as a finisher, or a controlled boardwipe.

3x Ayli, Eternal Pilgrim - 2/3 for 2, coupled with deathtouch can stonewall most creatures. Can pop Hangarback Walker, trigger Archangel Avacyn or gain us life. While unlikely, if we're over 30 life we can Vindicate.

2x Eldrazi Displacer - Decent body, but can change the game if it sticks for a few turns. Mana can be held up to either blink an attacker/defender, remove tokens, blank removal or remove counters off of creatures. I consider it a 6-drop, thus only having 2.

3x Hangarback Walker - Leaves behind creatures, can act as a good mana sink.

2x Kalitas, Traitor of Ghet - Lifelink is almost always good. Can create 2 for 1 scenarios with removal/combat damage, acting as a token generator. Can also trigger Archangel Avacyn.

1x Linvala, the Preserver - A 1-of, often granting a combination of 5 life, a 3/3 flying Angel or both. Can be abused with Eldrazi Displacer .

4x Thraben Inspector - Great early play to buy time, also acts as card-draw. Can be blinked by Eldrazi Displacer to generate card-advantage.

Instants/Sorceries

4x Grasp of Darkness - Removal which bypasses indestructable. Up to a full playset, due to Spell Queller .

2x Ruinous Path - Removal which can result in a buffed land-creature. Due to the prevalence of planeswalkers (read: Liliana, the Last Hope and others being able to hit Emrakul, the Promised End ), a natural response.

3x Secure the Wastes - Can act as a fog, removal, or create a massive board at instant speed. Combos well with Gideon, Ally of Zendikar and Westvale Abbey  .

1x Tragic Arrogance - Sweeper, where we can let the opponent keep their weakest non-land permanents, while we keep our strongest. Triggers Archangel Avacyn and Kalitas, Traitor of Ghet. Gets around Selfless Spirit.

1x Ultimate Price - More removal, reduced to a single copy. Similar to Grasp of Darkness, but able to hit most targets.

Planeswalkers

4x Gideon, Ally of Zendikar - Arguably the best 4-drop for White. Shouldn't need explanation.

1x Sorin, Grim Nemesis - 1-of, can close games out, act as removal or card-draw. The -9 isn't very relevant, but is always a possibility.

Sideboard

1x Anguished Unmaking - Instant-speed exile, dealing with planeswalkers and most threats.

2x Declaration in Stone - Bypasses indestructible, can act as a mini-board-wipe if dealing with multiple copies of a creature.

2x Collective Effort - Pumps up the team, acts as removal, destroy an enchantment or any combination of the three modes.

2x Hallowed Moonlight - Card cycling at the minimum. Counters CoCo, tokens and can be paired with Eldrazi Displacer .

2x Languish - Sweeper.

2x Tragic Arrogance - Sweeper, where we can let the opponent keep their weakest non-land permanents, while we keep our strongest. Triggers Archangel Avacyn and Kalitas, Traitor of Ghet.

2x Thalia, Heretic Cathar - Prevents tokens/flashed-in creatures from blocking and makes non-basics entered tapped. Extremely good on the play, I can't stress this enough.

2x Transgress the Mind - Hand disruption, especially against Ramp.

Suggestions

Updates Add

Been busy the past Tuesdays/Fridays for over a month, but figured I had one last chance to play this deck in its current form before rotation.

Round 1: Bant Company Opponent was mana screwed game one, game two was a very grindy game (I had both versions of Avacyn on the field at one point). Eventually got there. 1-0

Round 2: Bant Company Don't remember in which order we won our first two games. Game three, a mix of Ayli, and flashing in a second Avacyn right after the first one transformed. At one point, my opponent resolved a Thought-Knot Seer, revealing Gideon, Linvala, Avacyn, Tragic Arrogance, Ruinous Path and Languish. A clutch Hallowed Moonlight was key here. 2-1

Round 3: Sultai Emerge Game one was lost to chaining Deep-Fiends and Kozilek's Return. Game two was won with Gideons. Got there in a similar fashion game three. I'm pretty sure this match-up depends on K-Return being in their graveyard or not. 3-0.

Round 4: U/R Control Lost game one to Ulamog and Deep-Fiend (had some misplays on my part). Got there game two with a turn 4/5 Gideon. Game three was very long, drawing only 6 lands total. Fought through an Ulamog with Declaration in Stone, then eventually Gideon won it. Two Thraben Inspectors did ~10-11 points of damage. 4-0.

Comments

Date added 8 years
Last updated 8 years
Legality

This deck is not Standard legal.

Rarity (main - side)

11 - 0 Mythic Rares

26 - 13 Rares

9 - 2 Uncommons

4 - 0 Commons

Cards 60
Avg. CMC 2.68
Tokens Angel 3/3 W, Clue, Emblem Gideon, Ally of Zendikar, Human Cleric 1/1 BW, Knight Ally 2/2 W, Thopter 1/1 C, Vampire Knight 1/1 B, Warrior 1/1 W, Zombie 2/2 B
Folders standard, maybe decks
Votes
Ignored suggestions
Shared with
Views