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Gang Green. The goal of this deck is to infect fast with unblockable pumped up creatures. There is some proliferate and draw/scry. Suggestions appreciated.

Playout: Essentially you want to get Blighted Agent and Glistener Elf or Ichorclaw Myr out in the first couple turns. Use the ATK pump cards on the Agent, and Artful Dodge / Distortion Strike on the other creatures then pump them up. Don't waste those cards on Thrummingbird all it does is proliferate- but flying is often unblocked and in multiplayer games and under rare conditions the non-infect damage can be boosted for a life kill. (I have playtested other creatures -most full infect- and personally didn't find the ones I used much better than just using the bird.) The pecking poison provided by the bird and when needed the Inkmoth Nexus is nice. Using 4x Breeding Pool with 4 Forests and 5 Islands gives me 8 forests and 9 islands technically which makes getting Hinterland Harbor out untapped easy.

In tests this deck showed the potential for an average of 4-6 turn wins, sometimes 3rd turn wins, and the slowest in the tests was a possible 8th turn win. It also has a possible 2nd turn win if Glistener Elf , Scale Up , Might of Old Krosa , and two lands that produce forest mana.

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Casual

96% Competitive

Date added 4 years
Last updated 4 years
Legality

This deck is Modern legal.

Rarity (main - side)

15 - 0 Rares

16 - 0 Uncommons

20 - 0 Commons

Cards 60
Avg. CMC 1.33
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