Cyberdyne Systems:

Requires Null Rod must be on the battlefield. Mycosynth Lattice must be on the battlefield. Steps Mycosynth Lattice turns all permanents into artifacts. Activated abilities can not be activated due to Null Rod. Results Nobody can activate the abilites of any permanent on the battlefield.

Requires Mycosynth Lattice must be on the battlefield. Hurkyl's Recall must be in hand. Mana needed: 1u Steps Cast Hurkyl's Recall by paying 1u, causing an opponent to return all permanents they own to their hand. Results Return all permanents target opponent controls to their hand.

Requires Karn, the Great Creator must be on the battlefield. Mycosynth Lattice must be on the battlefield. Steps Mycosynth Lattice turns all permanents into artifacts. Activated abilities of permanents your opponent control can not be activated due to Karn, the Great Creator. Results Lock on all activated abilities of permanents your opponents control (including lands).

Requires Mephidross Vampire must be on the battlefield. Triskelion must be on the battlefield. Triskelion has at least one +1/+1 counter on it. Steps Activate Triskelion by removing a +1/+1 counter from it, dealing 1 damage to any creature an opponent controls. Triskelion triggers, putting a +1/+1 counter on itself. Repeat as desired. You may also repeat this loop whenever a creature enters the battlefield under an opponent's control. Results Destroy all creatures that enter the battlefield under an opponent's control. Destroy any number of creatures opponents control. Infinite damage to creatures.

Requires Mikaeus, the Unhallowed must be on the battlefield. Triskelion must be on the battlefield. Triskelion has at least two +1/+1 counters on it. Steps If Triskelion has at least three +1/+1 counters on it, activate Triskelion by removing a +1/+1 counter from it, dealing 1 damage to any target. Repeat step 1 until there are two +1/+1 counters remaining on Triskelion. Activate Triskelion by removing a +1/+1 counter from Triskelion, dealing 1 damage to itself. Repeat step 3 an additional time. Triskelion dies. Triskelion's undying ability triggers, returning it to the battlefield with an additional +1/+1 counter on it. Repeat. Results Infinite damage. Infinite death triggers. Infinite ETB. Infinite LTB.

Requires Walking Ballista must be on the battlefield. Mikaeus, the Unhallowed must be on the battlefield. Walking Ballista on the battlefield with a +1/+1 counter on it. Steps Activate Walking Ballista's last ability by removing a +1/+1 counter from it, dealing 1 damage to itself. Walking Ballista dies, triggering its undying ability, returning it from your graveyard to the battlefield with a +1/+1 counter on it. Repeat. Results Infinite death triggers. Infinite ETB. Infinite LTB.

Requires Mephidross Vampire must be on the battlefield. Walking Ballista must be on the battlefield. Walking Ballista has at least two +1/+1 counters on it. Steps Activate Walking Ballista's second ability by removing a +1/+1 counter from it, dealing 1 damage to any creature an opponent controls. Walking Ballista triggers, putting a +1/+1 counter on itself. Repeat as desired. You may also repeat this loop whenever a creature enters the battlefield under an opponent's control. Results Destroy all creatures that enter the battlefield under an opponent's control. Destroy any number of creatures opponents control. Infinite damage to creatures.

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Casual

90% Competitive

Date added 6 months
Last updated 6 months
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

9 - 0 Mythic Rares

19 - 0 Rares

23 - 0 Uncommons

13 - 0 Commons

Cards 100
Avg. CMC 2.71
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