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Deck Description: Your average GTron deck. I don't run Dismember or Warping Wail due to my meta, and I run a playset of Wurmcoil Engines because they're cool.

How Tron Works The goal of Mono-Green Tron is to assemble the three Tron lands, Urza's Mine + Urza's Powerplant + Urza's Tower by turn three, resulting in seven colorless mana.

Tutoring for Tron: Mulligan untill you have a hand with at least two diffrent Tron lands and either Expedition Map, Chromatic Star + Sylvan Scrying , or Chromatic Sphere + Sylvan Scrying .

With Map: Turn 1: Play a Tron land and play the Map Turn 2: Play the other Tron land and crack the map for the last land Turn 3: Assemble Tron

With Scrying: Turn 1: Play a Tron land and play the Chromatic Turn 2: Play the other Tron land and crack the Chromatic for one green and draw a card. Play Scrying for the last land Turn 3: Assemble Tron

If both are available, go with Scrying for the card draw.

Matchups:

Elves: Play boardwipes. If you assemble Tron with an All Is Dust in hand, you've pretty much won. Make sure to avoid boardwiping too early and waisting the card, but more importantly, don't wipe too late. Elves can come out of nowhere, and they may run Dampening Sphere.

Affinity: Wish for Engineered Explosives with Karn, the Great Creator and use it to boardwipe. Note that KGC can blow up Darksteel Citadel without wishing for Liquimetal Coating first as it's already an artifact land.

Amulet Titan: It's a race. Assemble Tron as quickly as possible (as always) and win as quickly as possible. Mulligan aggressively; a bad hand can easily mean a loss, especially without turn three Tron. The only real hate Tron has against Amulet Titan is Torpor Orb (assemble Tron on turn three, play Karn, the Great Creator on turn four, minus KGC to wish for Torpor, and play Torpor), which disables Primeval Titan itself, but this deck doesn't currently run it.

Enchantress: If they put several enchantments on one land, blow up the land with Karn, the Great Creator + Liquimetal Coating to destroy the land and enchantments. As with Elves, boardwipes are your friend. Even if they assemble Sterling Grove + Sterling Grove to give all their stuff Shroud, they still work. They may play Blood Moon

12 Whack: Not a great matchup.

Notes:

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Casual

97% Competitive

Date added 2 years
Last updated 2 years
Key combos
Legality

This deck is Modern legal.

Rarity (main - side)

17 - 4 Mythic Rares

7 - 5 Rares

6 - 4 Uncommons

28 - 2 Commons

Cards 60
Avg. CMC 3.40
Tokens Beast 3/3 G, Wurm 3/3 C w/ Deathtouch, Wurm 3/3 C w/ Lifelink
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