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Jundelirium

Modern*

ryguy810


Midrange deck with the inclusion of some new delirium cards. Basically a jund shell with some additions to help turn on delirium to boost Grim Flayer and tutor my finishers with Traverse the Ulvenwald if I don't draw into themI've been testing a little on x mage and it can be a little clunky and I find drawing too many of the "delirium enablers" can put me at a disadvantage so if you have any suggestions any advice would be great. Thanks!

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Date added 8 years
Last updated 8 years
Exclude colors WU
Legality

This deck is Modern legal.

Rarity (main - side)

17 - 0 Mythic Rares

32 - 0 Rares

4 - 0 Uncommons

3 - 0 Commons

Cards 60
Avg. CMC 2.03
Tokens Spider 1/2 G, Zombie 2/2 B
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