Welcome to an underdogs tale.

This is part a 50 dollar budget challenge that my play group did. Primer coming soon

Anje Falkenrath is a new commander from 2020 with alot of hype around the competitive scene. Many have brewed competetive versios of this deck whether it be via infinite combs or other turn 3/4 wins. This is not one of those decks. Anje has a high potential outcome but that type of style of play is not for everyone especially if you hate playing infinite combos. Personally, I do not playing with infinite combos as I don't think they are fun and it happens to be that infinite combos are banned in my meta.

Play this deck if you: -Like Combo but hate infinite combos -Like big explosive plays -Like discarding themes -Like to grind out value -Like assessing the board, being very methodical with every play -Like going against other common combo colors with a color which usually would not stand a chance -Think Anje Falkenrath is a thug

Don't play this deck if you: -Like straightforward strategies -Want to swing with big creatures -Hate discarding your hand -Don't like combos in general

I fell in love with Anje as soon as I saw her spoiled, a Rakdos commander with card draw built to it aiding a once more lackluster mechanic, "madness" into a viable strategy in commander. I also love vampire bloodlines and was happy to pilot another, the Falkenrath. On top of it all, I love playing colors or color combos that are not as good as compared to others. While Rakdos isn't the worst color pairing in commander, it is far from the best which leaves me an amazing feeling beating out blue control players or the political players at the table.

First, we must analyze what is good about the commander. 1) She can combo (we will not be combo'ing infinitely), she can draw cards which in turn allows us to cycle through our deck at a scary rate with enough madness cards in our deck and 3) She has haste. Anje only costs three mana so we can even get her out on turn two with this build which is fantastic for this deck. As soon as you get three mana at your disposal, there is no better play than to summon Anje. She provides something for you that is unprecedented at turn 2/3: Deck clycing. Anje's hasty ability allows us to also hit a land drop which in itself allows us to keep riskier hands at the beginning of the game. Paired with the ability to search for exactly what you need, whenever you need it she leads to some pretty explosive early plays.

If we aren't combo'ing infinite then what are we doing? Good question. We want explosive turns which is why were running plenty of fast mana to get it going ASAP. All of these rituals well help us cast our bombs earlier like Bone Miser , Syr Konrad, the Grim , Waste Not or Psychosis Crawler . From there, we want to use more of that mana to start discarding and gaining value off of our discards. What's better? Using the few wheel affects in the deck (one recur-able Magus of the Wheel to get even more value. This deck is made to set up a turn very quickly.

Suggestions

Updates Add

Comments

93% Casual

Competitive

Date added 5 years
Last updated 4 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

3 - 0 Mythic Rares

27 - 0 Rares

27 - 0 Uncommons

25 - 0 Commons

Cards 100
Avg. CMC 3.32
Tokens Zombie 2/2 B
Votes
Ignored suggestions
Shared with
Views