First off. Let me say this. THIS DECK IS NOT DESIGNED TO WIN. This deck is designed to disrupt, slowdown, annoy, irritate, and randomize the game. The idea of this deck origniated when we decided to play a game of PlaneChase EDH.

The deck is full of cards that punish you and your opponents for doing..... well..... anything really.

Cast a spell? Discard a card. Sacrifice a land. Draw card? Lose life. Pay Mana. Discard a card. Draw a creature card? Its even worse. Discard a card? Lose life. Draw a card. Pay Mana. Play a land? Lose Life. Sacrifice a creature.

It is entirely possible to kill the every player ( including yourself simultaneously. Numerous board wipes. LOTS of card drawing (and punishment for doing so). Recycling abilities. Keep in mind. Everything that this deck does to your opponents to does to you as well. (except for Mogis. Who is in the deck simply to slow your opponents down a little bit. The deck has it all except infinite combos. Which I do not find fun. They are simply tedious and boring. If you are looking for a departure from the norm and something that is actually a blast to play, Then look No further. CHAOS THEORY is the deck for you.

Suggestions

Updates Add

Comments

Date added 9 years
Last updated 9 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

3 - 0 Mythic Rares

57 - 0 Rares

20 - 0 Uncommons

7 - 0 Commons

Cards 100
Avg. CMC 4.07
Tokens Demon X/X B
Votes
Ignored suggestions
Shared with
Views