Simic Merfolk seem to lack Token creation. Due to this I decided to try cards like Heralds horn, Descendants path, and Collected company.

The two major concerns are: How do I keep a board state? How can I win?

I'm hoping the idea of cheating creatures out helps with the board state and building up unblockable 1/1's with lords will help win a game.

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Date added 6 years
Last updated 4 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

5 - 0 Mythic Rares

32 - 0 Rares

18 - 0 Uncommons

9 - 0 Commons

Cards 100
Avg. CMC 2.64
Tokens Merfolk 1/1 U, Merfolk 1/1 U w/ Hexproof
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