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Peer into the Abyss - Lier, Disciple of the Drowned

In-deep cards description

Anvil of Bogardan: A better Howling Mine as it cause discard and have a Spellbook strapped on.

Temple Bell :It Combo with Mind Over Matter for infinite draw. Otherwise, this is an Howling Mine thas trigger at your will.

Mikokoro, Center of the Sea and Geier Reach Sanitarium: Same as above, but on a land. The later have a discard clause. So more pain i guess.

Wheel of Fortune: The original and best wheel out there. Garantee to draw seven card and do discard. A must.

Winds of Change: Same as above but for only one red. It doesn't discard.

Reforge the Soul: Same as above but cost two more mana to cast, with Vampiric Tutor and Mystical Tutor, it can cost one less instead.

Whispering Madness: Same has above but with strange color and self recursion (kinda).

Windfall: Its a Wheel of Fortune with a condition for exactly 7 cards. But it can actually be more than seven.

Echo of Eons: Litteraly 2 Timetwister.

Dark Deal: Quite decent one who also discard.

Wheel and Deal: Being an instant is both sadistic and make it tutorable by Merchant Scroll.

Time Spiral: A kinda free wheel.

Teferi's Puzzle Box: A wheel that Tezzeret the Seeker can tutor and that repeat itseft at each turn for that player.

Memory Jar:

Jace's Archivist: A wheel creature that can do its ability every turn

Nekusar, the Mindrazer: Well, the deck is builder around this guy, so...

Fate Unraveler and Underworld Dreams: Those do hurt opponents by one damage per card drawn.

Breathstealer's Crypt:

Peer into the Abyss:

Liliana's Caress and Megrim: They do cause a lot of damages after a wheel who do discard.

Bloodchief Ascension: Not only cause pain to opponents, but also life gain for you.

Waste Not: Does indirectly cause pain by the advantage this do for you following a wheel.

Fell Specter:

Sol Ring and Mana Vault: Best possible colorless mana rocks.

Thought Vessel: Mana rock with a Reliquary Tower strapped on it.

Dimir Signet, Izzet Signet, Talisman of Dominance, Talisman of Creativity : Those fix mana and ramp pretty well.

Toxic Deluge: A cheap to cast mass removal we can control what can survive.

Rakdos Charm: Graveyard hate, artifact hate and go wide strategy punish.

Cyclonic Rift: Spot removal or mass removal at will, then wheel for extra pain.

Arcane Denial: Can cause pain and cantrip.

Swan Song: A cheap and effective counterspell.

Pact of Negation: A ''Free'' counterspell we can do tapped out.

Demonic Tutor, Grim Tutor and Vampiric Tutor: They can tutor anything.

Mystical Tutor, Merchant Scroll and Solve the Equation: It tutor an instant and/or sorcery.

Lim-Dul's Vault:

Snapcaster Mage, Kess, Dissident Mage, Mission Briefing, Yawgmoth's Will and Underworld Breach: Those card are all used to recur spell we either used or discarded.

Mind Over Matter: Combo with so much things its not even funny (at least for your opponents).

Dream Halls: This can get out of hands easly with Wheel effect, as you can use wheel to do more wheel.

Enter the Infinite, Omniscience and Jace, Wielder of Mysteries: All go together, but Omniscience is pretty good in itseft by chaining Wheel effect.

Kozilek, Butcher of Truth: Prevent us from milling ourself and can actually be cast from Omniscience.

Foretell Cards, cards we can keep even after a wheel, those are : Dream Devourer, Behold the Multiverse, Ravenform, Alrund's Epiphany, Saw it Coming, Dual Strike, Mystic Reflection and Poison the Cup.

Basics:

Mountain, Island and Swamp: Bread and butter land. Path to Exile will give us something.

Check :

Drowned Catacomb, Sulfur Falls and Dragonskull Summit: Mostly enter untapped.

Fetch:

Misty Rainforest, Polluted Delta, Bloodstained Mire, Scalding Tarn, Flooded Strand, Marsh Flats, Verdant Catacombs, Wooded Foothills and Arid Mesa.

Dual:

Underground Sea, Volcanic Island and Badlands.

Shocks:

Watery Grave, Steam Vents and Blood Crypt: Give two color and keep land type advantage.

Battle:

Morphic Pool and Luxury Suite:

Multicolored:

City of Brass, Mana Confluence, Command Tower and Exotic Orchard: Those give all three mana we need.

Utility:

Bojuka Bog: Grave hate that doesnt cost a cardspace.

Reliquary Tower: Keep all those excessive cards you drawed.

Ancient Tomb: Give a lot of mana.

Mind Over Matter + Temple Bell

Removed Comboes and cards

Omniscience + Enter the Infinite + Laboratory Maniac + Any Draw Spell

Dream Halls + Enter the Infinite + Laboratory Maniac + Any Draw Spell

Bloodchief Ascension + Mindcrank

Duskmantle Guildmage + Mindcrank

Curiosity + Nekusar, the Mindrazer /Helm of the Ghastlord

Curiosity + Niv-Mizzet, the Firemind /Helm of the Ghastlord

Mind Over Matter + Niv-Mizzet, the Firemind

Helm of the Ghastlord: Mainly for Nekusar, the Mindrazer and Niv-Mizzet, the Firemind for instant win. I used to run Curiosity, but in commander, mana cost is not that important if it can do more things.

Burning Wish: The sideboard got plenty of situational cards to choose from.

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Revision 159 See all

(1 year ago)

-1 Alrund's Epiphany main
-1 Behold the Multiverse main
+1 Brainstorm main
-1 City of Brass main
-1 Cosmos Charger main
+1 Counterspell main
+1 Dark Ritual main
-1 Dream Devourer main
-1 Dual Strike main
+1 Flood of Tears main
+1 Kederekt Parasite main
-1 Malevolent Hermit  Flip main
-1 Mana Confluence main
+1 Molten Psyche main
+1 Omniscience main
+1 Orcish Bowmasters main
-1 Poison the Cup main
+1 Ponder main
+1 Preordain main
+1 Psychosis Crawler main
and 25 other change(s)
Date added 9 years
Last updated 1 year
Key combos
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

8 - 0 Mythic Rares

60 - 0 Rares

15 - 0 Uncommons

11 - 0 Commons

Cards 100
Avg. CMC 3.22
Tokens Bird 2/2 U, Copy Clone, Foretell, Orc Army, Zombie 2/2 B
Folders Ledoux Commander, Decks
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