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RW Double Strike

Modern*

haughtonm


Maybeboard


The point of this deck is to win usually on turn 4, sometimes turn 5, by beefing up cheap double strike creatures. Anax and Cymede , Madcap Skills and Panic Spellbomb for pushing damage through.

Typical Game:

Turn1: Mountain Panic Spellbomb

Turn2: Clifftop Retreat Boros Swiftblade

Turn 3: Mountain Madcap Skills and some other pump spell ( Brute Force or Titan's Strength ) Swing for 14

Turn 4: Attack again, use Panic Spellbomb to clear the way, swing for game.

Doesn't have to happen exactly like that, either. The spellbomb can be dropped turn 3 or 4 and still be effective enough for a turn 4 win.

Any suggestions to make it consistently faster would be much appreciated!

Might think about adding Apostle's Blessing for both creature protection and for some unblockability. Maybe take the place of Panic Spellbomb ? tbh, tho, I love the card draw off of spellbomb if the game lasts a tad longer than expected. But then again, the only reason that would happen is if I lose my creatures on the field, which Apostle's Blessing would stop, sooooooo....yeah imma have to test that out. :p

(Don't be afraid to dish out the constructive criticism. I can take it.)

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Date added 10 years
Last updated 8 years
Legality

This deck is Modern legal.

Rarity (main - side)

1 - 0 Mythic Rares

11 - 0 Rares

12 - 0 Uncommons

19 - 0 Commons

Cards 60
Avg. CMC 1.59
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