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Creatures:
Avacyn's Pilgrim: a Strictly Worse Noble Hierarch because i havent been able to get the hierarch yet
Birds of Paradise: One of the best mana creatures ever printed, slightly worse than Noble Hierarch and both should be in the deck for redundancy but i haven't been able to get my hands on one
Courser of Kruphix: a great way to gain pseudo-card advantage and has a very durable body
Eternal Witness: A source of recursion for our threats and ways to gain card advantage
Knight of the Reliquary: If you are familiar with Legacy then you know how good this creature is in a green sun zenith deck with fetchlands.
Loxodon Smiter: A great way to fight Liliana of the Veil and other discard effects. Also, being immune to countermagic makes Smiter a beast against blue decks.
Mirran Crusader: This is our flex spot as far as cratures go, i play in a very black heavy meta so he's almost a second
True-Name Nemesis
Qasali Pridemage: A good 2 drop and good tech against artifacts and enchantments
Scavenging Ooze: Amazing graveyard hate and an all around amazing card
Shardless Agent
: Sometimes she wiffs and hits Remand but others she hits sylvan lbrary so she's worth the opputunity cost
Snapcaster Mage: Possibly the best blue creature ever printed, just an all around great creature
Stoneforge Mystic: So good she's banned in modern. the ability to tutor up sword of X and Y is crazy. also the ability to flash in uncounterable swords is insane.
True-Name Nemesis
: an immediate and hard to answer threat.
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Instants
Bant Charm: A very good card in most as it is removal, a counterspell, and anti artifact tech
Brainstorm: The best cantrip available in Tiny Leaders. Can protect your threats from targeted discard, and with a shuffle effect this is a pseudo-
Ancestral Recall
Counterspell: The no frills way to stop a troublesome spell.
Mental Misstep: Theoretically it can counter 33.3% of the spells in the format for a negligible cost, and of course it hits the best spells in the format: Lightning Bolt, Brainstorm, Swords to Plowshares, and of course Mental Misstep
Path to Exile: a way to deal with problem creatures, be wary using this in the early game as it puts you opponent up on lands.
Prohibit
: a lesser known counterspell but it is fantastic in the format as it hits most non X spells at 2 and every one at 4
Remand: a two mana counterspell that cantrips, but not the ideal spell as it puts the spell back in your opponents hand.
Swords to Plowshares:the best white removal spell, it gives your opponent a negligible amount of life and protects you from your opponents threat.
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Artifacts
Sword of Feast and Famine: one of our two stoneforge targets , this one being the goto for black decks
Sword of War and Peace
: our other stoneforge target, this being for burn and white based control decks
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Sorceries
Ancestral Vision: our big money hit off of
Shardless Agent
and also just a good one drop.
Green Sun's Zenith: a way for us to keep creatures coming
Ponder: something for us to do in the early game to develop or hand and find answers.
Preordain: See Ponder
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Enchantment
Sylvan Library: a way for us to gain card advantage and find what we need
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planeswalkers
Ajani, Caller of the Pride: a great way to close out games as we don't have much reach due to our colors.
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Sideboard
Here i will just name what deck or deck style these are for
Chill
: any red deck wins variant
Chord of Calling: decks with Ensnaring Bridge and things like Thopter Foundry+Sword of the Meek
Dromoka's Command: any red deck wins variant
Echoing Truth any decks playing Pack Rat or Lingering Souls
Elixir of Immortality: Mill and Burn
Mastery of the Unseen
: Control decks
Melira, Sylvok Outcast: Varolz and other infect decks
Nature's Claim: control decks with Ensnaring Bridge
Negate: control
Yisan, the Wanderer Bard: Our flex slot, i play in a control heavy meta so he is a way to find the creatures we need when we need them.