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Maybeboard

Sorcery (3)


Mardu Control idea I got from play testing a few days back. It's literally been keeping me up at night. I need help with the actually main board. The side board is an artifact creature package for when I need to speed up the mid range of the deck. Any help will do. Remember this is a Mardu Control deck, not mardu aggro. Just a friendly Reminder ;)

So I took this puppy for a spin on Untap and it really put in some work. Your opponent really has to want the win to take down. With all the removal and disrupt by they time you hit your 5th-6th land drop you're on cruise control. Only way I can see this being slightly improved is with Chandra, Torch of Defiance, but im not shelling out 200 for a playset. She's the next Jace, Vryn's Prodigy   :(

anyway, please help!

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Revision 6 See all

(8 years ago)

+1 Grasp of Darkness main
+1 Mountain main
-1 Plains main
-1 Swamp main
Date added 8 years
Last updated 7 years
Legality

This deck is not Standard legal.

Rarity (main - side)

15 - 0 Mythic Rares

16 - 5 Rares

13 - 7 Uncommons

9 - 3 Commons

Cards 60
Avg. CMC 3.89
Tokens Emblem Liliana, the Last Hope, Energy Reserve, Thopter 1/1 C, Vampire Knight 1/1 B, Zombie 2/2 B
Folders Standard, Cool Decks
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