Merfolk WIP
The plan is simple
Go wide with Merfolk while simultaneously making them large with a multitude of tokens. This allows them to favorably block and beat in for big damage. A River Sneak can end the game alone, and Herald of Seceret Streams allows us to get in guaranteed damage as their will be plenty of tokens going around.

Our spell setup is geared towards shutting down the most glaring weakness if merfolk, removal. Negate, Spell Pierce and Duress will let us stop pesky things like shock, fatal push, etc.

Once they are big enough to simply be outside of shock, lightning strike, etc range, we need only keep an eye out for things like settle the wreckage, fumigate, cast out, fatal push and ixilans binding.

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Date added 6 years
Last updated 6 years
Legality

This deck is not Standard legal.

Rarity (main - side)

2 - 0 Mythic Rares

20 - 0 Rares

13 - 0 Uncommons

16 - 0 Commons

Cards 60
Avg. CMC 2.26
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