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Welcome to my Animar, Soul of Elements tiny leader competitive combo deck!

The deck revolves around a few combos with multiple ways of achieving them. Though, the deck is not completely combo based and many of the cards are included for value.

Current combos in the deck-

  1. Animar, Soul of Elements + Cloudstone Curio + Cloud of Faeries and Deceiver Exarch. This is the main combo. While it may look difficult to assemble, there are plenty of tutors and draw spells in the deck to allow easy access to it. This combo generates infinite storm, Animar counters and mana via land untaps. Swapping Deceiver Exarch out for a Pili-Pala or Spellskite will also work. In addition, swapping Deceiver Exarch for Elvish Visionary will allow you to draw your entire deck, but will not give you infinite mana until you switch back to looping Cloud of Faeries + Deceiver Exarch

  2. Grand Architect + Pili-Pala will also produce infinite mana. (Don't forget to hold up to activate Grand Architect)

  3. Grove of the Burnwillows + Punishing Fire can also be considered a combo, though it is not infinite until you use it as part of primary combo loop.

Enablers-

  1. Imperial Recruiter can get all the creatures in this deck except Vendilion Clique and True-Name Nemesis.

  2. Drift of Phantasms Using this cards transmute ability will allow you to tutor out Cloudstone Curio, decevier exarch and Animar, Soul of Elements if he gets shuffled into your deck.

  3. Windfall occasionally will draw you into a whole new hand or will simply cycle out the duds in your hand for a fresh look.

  4. Worldly Tutor most of the cards in your combos either are creatures or can be tutored by creatures. This grabs you those pieces.

Win-cons

  1. Kessig Wolf Run Build a giant Animar, Soul of Elements and use this to give him trample are make infinite mana and pump for 100,000,000. Either works really.

  2. Grapeshot The less often used win-con. Ussually used as a way to win if Animar, Soul of Elements can not attack. Though, some hands will allow you to "go off" and create enough storm naturally will all the card draw in the deck.

  3. Grove of the Burnwillows + Punishing Fire See the combo portion.

Due to the tightly nit nature of the deck, cards such as hydras and other costing spells are not necessary or beneficial to the deck.

Thank you and happy brewing!

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Revision 1 See all

(3 years ago)

Date added 9 years
Last updated 3 years
Key combos
Legality

This deck is Tiny Leaders legal.

Rarity (main - side)

11 - 0 Mythic Rares

15 - 8 Rares

8 - 0 Uncommons

12 - 1 Commons

Cards 50
Avg. CMC 2.32
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