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Overpopulation

Commander / EDH

iSmartMan


Maybeboard


My first EDH deck that I've refined over a couple of years, looking for feedback on ways to improve it since I don't have many chances to play games with it. I've always found decks that win the same way every game to be incredibly boring, so my guiding philosophy has been "Why focus on only one way to win with tokens when I can have a deck with EVERY way to win with tokens?" As a result, it's a bit unfocused and can sometimes be slow to start, but once it gets going, not even wrath effects can stop its momentum for long.

I've tried to keep it semi-budget, limiting myself to buying (mostly) cheap cards, trading away cards I don't care about, and adding whatever good cards I pull from packs. I've splurged on a couple of cards, but the only pricey card still in the deck that I actually paid cash for is Rhys (and no, I will never use him as the Commander. I like Trostani's lifegain aspect too much to swap them).

All the cards I've taken out of the deck over time are in the Maybeboard with some justifications included here about why I took out the more valuable ones. They'll give an idea of what I have to work with beyond any cards I could buy for super-cheap.

Mirari's Wake: in multiplayer, only good in late game when I'm ahead or the board has stalled, and any other time it'll either get instantly destroyed or earn me all the aggression at the table.

Asceticism: takes a hefty investment, and is only useful when I'm building up my board, which is a time I don't want to be attracting hate.

Now, critique and criticize away!

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Date added 10 years
Last updated 10 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

7 - 0 Mythic Rares

34 - 0 Rares

28 - 0 Uncommons

16 - 0 Commons

Cards 100
Avg. CMC 3.48
Tokens Angel 4/4 W, Beast 3/3 G, Beast 4/4 G, Bird 1/1 W, Copy Clone, Elemental 8/8 GW, Elemental X/X G, Elemental */* GW, Elephant 3/3 G, Elf Warrior 1/1 GW, Golem 9/9 C, Human 2/2 G, Hydra X/X G, Llanowar Elves 1/1 G, Horror */* C, Saproling 1/1 G, Spirit 1/1 W, Squirrel 1/1 G, Wolf 2/2 G, Wurm 6/6 G, Wurm */* G
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