Elsha of the Infinite is an amazing storm commander. The reason for this is that Elsha works with many infinite combos, is in good colors, can be used herself to end the game after a series of spell procs, and turns all tutors into true instant speed tutors due to her top of deck ability.

In order to best abuse Elsha's abilities, we are going to turn several cost reducers for ramp and various effects in order to proc her Prowess and Top of Deck abilities more often.

Etherium Sculptor , Foundry Inspector , and Helm of Awakening will allow us to play out our ramp earlier, and faster. On top of this, having any one of these permanents on the battlefield with Elsha and Sensei's Divining Top is an infinite combo. Use the Top's ability, draw a card, and put the Top on the top of your deck. Then, using Elsha's ability to play the top card of your deck, you can play the Top again for free since you have a cost reducer on the field. Thus, we can repeat this combo indefinitely until we draw out our deck.

There are several infinites to draw out the deck here. The other setup for an infinite draw will also instantly kill an opponent or gain you so much life you cannot lose from combat damage in most matches. The combo involves imprinting Isochron Scepter with Dramatic Reversal while having various artifacts out to create infinite mana. The most basic setup for this is Isochron Scepter + Dramatic Reversal + Thran Dynamo which will generate one colorless mana every rotation. You tap the Thran Dynamo to create three colorless mana, then use two of the mana to use the Isochron's ability with Dramatic Reversal to untap all your nonland permanents. This will allow you to repeat the process infinitely. To create colored mana, the simplest setup is Isochron + Reversal + Sol Ring + Izzet Signet . Since White is more or less a splash color in this deck for removal and wrath effects, having Izzet Signet on the field for this combo is ideal. Tap the Sol Ring to tap the Izzet Signet . This will leave 1 colorless mana, one red mana, and one blue mana in your mana pool. Use one of the colorless mana and one of the colored mana to use the Scepter's ability, which will generate one colored mana of your choice (blue or red) each cycle. You can then repeat this process infinitely.

Now that you have infinite mana, what can you do with it? Well casting Expansion//Explosion to draw your entire deck and instantly kill an opponent isn't a bad way to start. From there you have infinite mana of red and blue to cast the majority of your deck. If you play Jace, Wielder of Mysteries and use his ability or draw a card with him in play, you win the game. The same thing can be done with Sphinx's Revelation but instead of doing damage, you will gain life.

If you do not want to draw out your entire deck, you can simply make an infinitely large Comet Storm and multikick it to target each of your opponents infinite times (they can only counter a single copy targetting them for each removal spell, so without an infinitely large Flusterstorm to combat this, they will die t o the effect).

Another infinite combo is Ral, Storm Conduit + any two copy effects such as Narset's Reversal and Increasing Vengeance . Because of Ral's static ability, these two copy spells will infinitely copy each other on the stack and ping your opponents down for infinite damage.

You can also simply win via combat damage from casting numerous spells with Elsa on the field. The most powerful creature in this deck for this win condition is Monastery Mentor , which will basically make smaller more basic versions of Elsha and the Mentor himself. Every single time you cast a noncreature spell, the monks will all get more powerful, making for a strong board presence to close out a game.

There is also the option to simply copy a large amount of damaging spells such as Comet Storm for a non infinite amount. In order to win via spells you need to have Thousand-Year Storm or Aetherflux Reservoir in play. Cast the mana rituals in the deck: High Tide , Desperate Ritual , and Seething Song in that order. From there, simply play a few 1 CMC spells (most of which are draw spells in this deck) in order to increase your storm count. You will soon be doing way too much for a 1 cost card. For example, with three storm counters on Thousand-Year Storm , if you cast Brainstorm you will draw twelve cards for 1 mana, and be able to shape your hand to return 6 to the deck (you have to do this one at a time, so it actually turns into draw 3, then draw 1, draw 1, draw 1. But for 1 mana drawing 6 cards is twice as good as Ancestral Recall ). From this position you should have enough mana left to cast either Bonus Round if Thousand-Year Storm is in play, or simply as many low cost spells as possible for Aetherflux Reservoir . The Bonus Round route will allow you to create an insane amount of copies of each spell you play after, allowing you to completely warp the board state to your advantage. The Aetherflux Reservoir route can end the game on the spot depending on your mana pool and board presence at the time you chain your spells together.

We also have some creatures in the deck that simply synergize amazingly with the deck: Guttersnipe allows the deck to output incredible amounts of damage in a single turn.

Kykar, Wind's Fury will generate mana ramp and board presence each time we interact with the field.

Dockside Extortionist will help us to have those big spell turns by providing mana to pump into the large chain of spells.

Niv-Mizzet, Parun will create insane card advantage and cause a decent amount of damage when chaining spells. He is also a 5/5 flying creature for 6 CMC which is pretty great.

Baral, Chief of Compliance allows us to cycle through our hand when we interact with our opponents, while making all of our spells more efficient.

Sun Titan allows us to get back our permanents as they are removed throughout the game. Increasing the value of early trades as he slowly allows us to rebuild our board.

In order for this deck to consistently function with the greedy mana base, there are several tutors in the deck.

Mystical Tutor brings an immediate response into play if Elsha of the Infinite is in play.

Enlightened Tutor can be used to bring Thousand-Year Storm , Aetherflux Reservoir , Diplomatic Immunity , Intruder Alarm , etc. It is in the deck to answer multiple types of decks.

Fabricate is in the deck to tutor up Aetherflux Reservoir , Isochron Scepter , and Sensei's Divining Top .

Gamble is in the deck because we run Past in Flames and it should only be used when the hand is relatively full to minimize discarding what you tutored for.

Muddle the Mixture is in the deck to transmute for spells such as Comet Storm and Open the Armory .

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Date added 5 years
Last updated 3 years
Exclude colors BG
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

9 - 0 Mythic Rares

43 - 0 Rares

25 - 0 Uncommons

14 - 0 Commons

Cards 100
Avg. CMC 2.83
Tokens Monk 1/1 W, Soldier 1/1 RW, Spirit 1/1 W, Treasure
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