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Atarka Elves is an aggro deck that not only has the power to beat some bad ass decks but it's also super fun to play.

Please help me improve this deck, im accepting all suggestions you can have. Thank you very much.

enter image description hereNOTE: Please don't hate me because of my bad english, im from Argentina.

The main idea of this deck is to get as many elves in the battlefield as possible and deal as much damage as possible either with Shaman of the Pack or a massive attack combined with Atarka's Command.

Collected Company will help you with getting elves in the battlefield and if you are lucky and you draw 1 or 2 Shaman of the Pack you will not only have some surprise defenders but also youll do some damage to your opponent. In late game you might be able to combine Collected Company + Atarka's Command during opponent attacking face and youll have big creatures to defend and kill theirs and youll be also lowering the opponent life in the process.

If you are able to cast Dwynen, Gilt-Leaf Daen when you have some creatures on the battlefield will drastically affect the board to your side.

Beastcaller Savant will let you fix your mana and also populate your battlefield drastically, for example if you have 4 mana untapped you can cast 2x Beastcaller Savant and with them you can cast Dwynen's Elite having 4 elves in the battlefield with only 4 mana.Gnarlroot Trapper's second ability will let you dodge some big defenders, and if the opponent is distracted enought you'll be able to kill more valuable creatures than the one you are attacking with.With 4 Elvish Visionary & 2 Sylvan Messenger you'll almost never get out of cards in your hand.Thornbow Archer Awsome 1 mana drop creature that hits for 2 unless your opponent is controlling an elf, and if the opponent does you have a 1/2 for only 1 mana, that lets you defend and kill lot of tokens and some early game creatures, also is great to get those last points of damage you need to kill your opponent.Leaf Gilder will let you cast Collected Company on your 3rd turn, giving you great advantage.

Kolaghan's Command Will let you bring your Shaman of the Pack or Dwynen, Gilt-Leaf Daen back to your hand while removing a creature or doing some damage to your opponent increasing the pressure.

A great opening hand could be Thornbow Archer Gnarlroot Trapper Dwynen's Elite Shaman of the Pack Cinder Glade or Wooded Foothills Swamp Forest.

1st Turn: Swamp + Gnarlroot Trapper

2nd Turn: Forest + Dwynen's Elite + Thornbow Archer (cast Dwynen's Elite by tapping Gnarlroot Trapper)

3rd Turn: Cinder Glade or Wooded Foothills to bring Cinder Glade + Shaman of the Pack dealing 5 dmg plus combat damage.

In case you need to sideboard, you can remove 1xCollected Company, 1xAtarka's Command and 2x Kolaghan's Command

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Date added 8 years
Last updated 8 years
Exclude colors WU
Splash colors R
Legality

This deck is not Standard legal.

Rarity (main - side)

2 - 0 Mythic Rares

25 - 4 Rares

14 - 5 Uncommons

11 - 6 Commons

Cards 60
Avg. CMC 2.40
Tokens Ashaya, the Awoken World, Elf Warrior 1/1 G
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