Sharuum combo control deck.
Combos:
Power Artifact+Basalt/Grim Monolith = Infinite colorless mana.
->+Gemstone Array = Infinite mana of any color.
-->Capsize = Infinite bounce.
-->Spell Burst = Infinite counterspells (one at a time).
Nim Deathmantle+Cathodian+Ashnod's Altar = Infinite colorless mana.
->+Gemstone Array = Infinite mana of any color.
-->Capsize = Infinite bounce.
-->Spell Burst = Infinite counterspells (one at a time).
Thopter Foundry+Sword of the Meek = Main combo for the deck.
->+Ashnod's Altar/Grand Architect/Infinite mana = Infinite life, colorless mana, and 1/1 flying thopters.
-->Disciple of the Vault = Combo kill everyone.
-->+Gemstone Array = Infinite mana of any color.
--->Capsize = Infinite bounce.
--->Spell Burst = Infinite counterspells (one at a time).
-->+Skullclamp = Infinite draw.
-->+Opposition = Infinite tap down. Can create infinite tokens and use them to tap down all lands and permanents during opponents upkeep phase.
-->+Time Sieve = As if having infinite mana, life, and tokens wasn't enough; sometimes your opponent has Solitary Confinement or Silent Arbiter and attacking with a swarm does nothing, so Time Sieve helps to give you virtually infinite draw. Can also be used when you don't have infinite mana yet but you can create 5 tokens a turn.
Good interactions:
Pariah's Shield+Stuffy Doll = Infinite damage absorption. Sits there and takes all the damage for you regardless of trample (I think). Watch out for cards that exile creatures or artifacts.
Spellskite: Spellskite is in here to support the combo, and few things can truly outmaneuver this as a free retarget/counterspell. Also can completely dodge things like Swords to Plowshares and Duplicant by using its ability to make itself the target, then sacking it at instant speed to one of the numerous instant speed sac outlets this deck has - thus allowing Spellskite to return either by Sharuum, Volrath's Stronghold, Academy Ruins, or any of the other options.
Momentary Blink + almost any creature in the deck = An instant speed way to remove a target for an opponents kill spell, and to reactivate comes into play abilities.Works great with Sharuum, Duplicant, and especially good with evoke creatures like Mulldrifter and Shriekmaw. Great with Isochron Scepter.
Isochron Scepter + Instants = This deck is chock full of great instants that can be exiled to allow this deck to find answers or get value. Trickbind, Counterspell, Momentary Blink Enlightened/Vampiric/Mystical Tutors, Swords to Plowshares, etc.
Cranial Plating: Cranial Plating is good when your opponent is only allowing you 1 attacker, or can usually block most of your creatures, this gives you the option to equip, for BB mana, at instant speed onto whichever creature is unblocked.
Sun Titan + Solitary Confinement = Generally Sun Titan is super dank in almost any deck, but in this deck there are countless targets you can abuse for lots of value. Solitary Confinement coupled with all the draw power this deck has can allow you to just win games.
Junk Diver + Myr Retriever = General utility "combo" that allows you to have infinite sac options and good grave retrieval options at instant speed. This could also qualify for the next list as well. Both can be easily sacked to Skullclamp as they both only have 1 toughness.
Helm of Possession: Helm of Possession is a great way around indestructible creatures, and is an instant sac option. Great for stealing generals.
Ways to handle the hate:
Leyline of Sanctity: prevents you from having your graveyard targeted. Also prevents direct damage combos that would target you.
Pithing Needle: Tutorable and can shut down combos/synergies and graveyard hate.
Crucible of Worlds: Shuts down land denial strategies. You can get it back with Sun Titan and it can allow you to grind out games vs control. Works well with bounce lands, Strip Mine, and fetchlands.
Overall this deck has tons of great synergies and is definitely a fun tryhard combo deck for beating those tryhard friends of yours.