Record 3-3 (7-9) finished 24/62
Round 1
Orzhov Reanimator W (2-1)
Game 1
against reanimator was kind of rough, I mull to 5 and keep a reasonable hand. We trade resources, I get my opponent down to effectively nothing, and am beating down with goyf but he just topdecks Persist with Archon of Cruelty in the graveyard as I sac my only threat, discard my only card, and cuts me down to 10 health, I scoop next turn after he plays a priest and I have no outs.
Sideboard plan:
-1 Tasigur
-2 tomebound lich
-2 Collective Brutality
+1 Ashiok, Dream Render
+1 Ashiok, nightmare weaver
+2 Endurance
+1 damnation
Game 2
My opponent mulls to 6, I keep 7, I honestly don't remember much from this game, I just know I got there.
Game 3
We both keep 7, and I lead Thoughtseize, into cling to dust on two, into turn 3 Shardless agent into Goyf, into turn 4 endurance... At this point I'm beating him down with Shardless Agent, he's managed to get lingering souls down, and he goes to prismatic ending my goyf, I force of negation the Ending to keep pressure, knock my opponent down to sub 10, he draws 2 unmarked graves to find two lingering souls, to drag the game out. I eventually get there.
Round 2
Lurrus Hammer time L (0-2)
Game 1
I handle his board with ease, yet a timing misplay places me FAR behind... I've put down multiple goyfs, a Shardless, and Tomebound Lich, he has relatively nothing going on... A sigarda's aid, 2 esper sentinels, a Stoeforge Mystic and some 0 drops... Eventually he casts Lurrus, and I decay it on his end step, forgetting I would have to pay the extra mana to keep him from drawing. He draws two cards and I effectively from that point can't really recover. As in those draws he found an Urza's saga and I couldn't find my answers. Eventually finding copies of hammer to trample over.
Sideboard plan:
-2 Thoughtseize
-1 Tasigur, the golden Fang
-2 force of negation
-3 Ancestral Vision
+1 damnation
+1 culling ritual
+2 force of vigor
+1 Collective Brutality
+2 Endurance
+1 Ashiok Dream Render
Game 2
In hindsight I kept a terrible hand for the matchup, but I had two Shardless agents and figured if my opponent played any threats, Shardless would most likely find removal for it. My opponent slams a turn two Drannith Magistrate and I draw my third Shardless... He swings into my 1/2 goyf with magistrate and flashes in hammer, I lose two turns later.
Round 3
UR Murktide W 2-1
Game 1 I answer all my opponents threats my opponent didn't fully read, or didn't remember Tomebound has death touch and blocked it with Murktide, win for me, my goyf and agent to get in for lethal over the next two turns.
Sideboard plan:
-2 Force of negation
-2 Tomebound Lich
-1 Crime / punishment
-1 Tasigur, the Golden Fang
+2 Endurance
+1 Thoughtseize
+1 Collective Brutality
+1 damnation
+1 Ashiok Dream Render
+1 Ashiok, nightmare weaver
Game 2
I answer my opponents first two threats, on turn 4 I struggle to find my fourth land, leading me to tap out to try to find it by casting Coatl main phase and pushing his third threat. His turn 5 he slams blood Moon, into Murktide. I know I can at least answer Murktide if I draw my third snow land. Then I can work on answering blood Moon, topdeck - not a snow land, opponent dashes in Ragavan the next turn and swings with both, I traded with monkey, as drawing forest let's me decay his blood Moon and then I can take one more hit from Murktide and untap into Lili. I don't draw it, I scoop.
Game 3
This game my deck naturally gives me blood Moon immunity, and we trade resources, eventually I have a goyf with AV coming off of suspend and he resolved a Murktide the turn prior... AV draws me Jace... Jace bounces the Murktide he doesn't find burn for the Jace and I basically out tempo him in the end.
Round 4
Lurrus BR Midrange L (1-2)
Game 1 I kill his things, and have two AV resolve he doesn't recover.
Sideboard plan
-2 collective brutality
-2 force of negation
-1 crime punishment
+2 Endurance
+1 Ashiok Dream Render
+1 Ashiok, nightmare weaver
+1 culling ritual
Game 2
My opponent strips apart my hand, and I do my best to cling to dust at every opportunity. Taking kroxas, DRCs, Bauble, but eventually he resolves a Lurrus with a DRC in the yard as I draw land after land.
Game 3
My opponent landed a turn 1 monkey, I suspended AV On my turn 1, didn't find a blocker or removal so monkey connects and flips Liliana of the Veil and I effectively can't recover. I keep up with his threats from that point on, but eventually his 6 loyalty Lili is able to handle my board and I can't defend.
Round 5
UR Murktide W (2-1)
Game 1
my opponent flooded drawing 9 of her 18 lands, as my 6/7 goyfs kill her.
Same sideboard plan as before.
Game 2
Double Murktide is enough to get there after I answer all her threats and can never find the answer to Murktide.
Game 3
I keep her yard relatively empty with Ashiok, which gets her stuck on three lands, she kills the Ashiok the following turn after two activations. the following turn after Ashiok dies I land a Lili which makes her sacrifice her only threat, she bolts Lili, unfortunately I draw air the following turns. As she builds her yard to cast a 5/5 Murktide, JTMS comes in just in time to bounce. She doesn't have the burn kill Jace or ability to replay Murktide... Next turn I find a Shardless which finds a goyf. Eventually I get there.
Round 6 L (0-2)
Crashing Footfalls
Game 1 I'm able to deal with the only Footfalls my opponent casts, but eventually burn and two Brazen Borrowers get there for him.
Sideboard plan
-2 collective brutality
-1 Tasigur, the Golden Fang
-2 LotV
+1 Thoughtseize
+1 Languish
+2 force of vigor
+1 damnation
Game 2
Was interesting, as again I answered my opponents one copy of Footfalls, but after a game of trading resources I unfortunately ended up in a situation where I has to draw a board wipe to answer my opponents board of fury and me at 4 life... I didn't draw it.
All in all, I recognize at least 3 games where pilot error was the reason for the loss or at least contributed greatly to the loss, maybe I lose that hammer time round regardless, but pilot error didn't help.
Overall I think this is about as solid a list I've put together yet. Testing in paper felt really good. I noticed on more than one occasion I mulled due to one land or no land, meaning I'm probably going to add a 23rd land probably over the 4th illumination. I definitely want a maelstrom pulse in the 75. It would've been in the board over the unmoored ego, but I managed to forget my good sideboard cards at home and the store didn't have a third Damping Sphere which the unmoored ego was replacing cause I didn't have it....