Turn 1 & 2: Play lands & mana rocks (have at least one in your starting hand or mulligan).

Turn 3: Play Kykar.

Turn 4: Play cheap instants & sorceries, aggressively sac your spirits to keep churning through your deck.

The goal is to get any of the following out: Harmonic Prodigy, Spark Double, Veyran, Voice of Duality, Storm-Kiln Artist, or Saheeli, Sublime Artificer's -2 ability to act as a copy/double up of any of your mana-producing creatures. You can also use Mystic Reflection to copy any of these non-legendary creatures.

Once this is on board, you should be able to be netting mana each time you cast a small/cheap instant or sorcery. If you can dig enough to get a draw engine such as Archmage Emeritus, Teferi's Ageless Insight, Whirlwind of Thought or Jeskai Ascendancy on board, you will eventually you will get to a point where you can straight up win the game with one of Crackle with Power, Impact Tremors, Ashmouth Dragon, or Guttersnipe.

By far the best/most important card in this deck that you should grab with Solve the Equation is False Dawn. If you are able to have this resolve after getting Kykar up and running, you no longer need to worry about mana colours for the rest of your turn (likely the last turn of the game).

If things go well, you can realistically end the game by Turn 4 or 5.

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100% Casual

Competitive

Date added 4 years
Last updated 2 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

3 - 0 Mythic Rares

37 - 0 Rares

30 - 0 Uncommons

16 - 0 Commons

Cards 100
Avg. CMC 2.46
Tokens Copy Clone, Foretell, Manifest 2/2 C, Servo 1/1 C, Spirit 1/1 W, Treasure
Folders Current Decks, Cool dek
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