this deck is a work in progress, so please give constuctive criticisim.
the idea of this deck is to keep up agro while maintaining the option to counter spells. To do this, we add a little ramp with some flashy creatures, some hasty creatures, and a few counterspells.
Ramp - Sylvan Caryatid - any color mana fixer that can block small stuff. great card to have in opeing hand.
flashy creatures -
Boon Satyr
: power 4 and bestow.
Surrak Dragonclaw - 6/6 for cmc 5 and gives other creatures trample. also the whole can't be countered thing.
counters -
Stubborn Denial: with so many power 4 creatures, this baby is fav.
Disdainful Stroke - keeps big things out of play for cheap.
Temur Charm: counters anything, but can also turn the tide of a battle with the +1/+1 fight or become win con by dodging elspeth tokens.
Lightning Strike: kills almost any turn 2/3 creature but can also be thrown at the face.
other creatures -
Stormbreath Dragon: i love this guy. he's the beast of the deck.
Savage Knuckleblade: omg he dodges stuff and gets bigger.
Shaman of the Great Hunt: growth and card draw.
Tempo -
Outpost Siege: almost always declare khans.
Thassa, God of the Sea: limited card draw
Keranos, God of Storms: card draw or burn.
the help-
Xenagos, the Reveler: makes dudes to protect himself and then ramps mana for big plays. goes great with stormbreaths monstrous.
sideboard-
Anger of the Gods take out the weakest duds and throw in 4 of these against aggro. i wish i could run 6 of them...
Destructive Revelry: mainly for enchantments
Disdainful Stroke: comes in against siege rhino heavy decks usually.
Reality Shift: removes baddies from play. in case of emergency only.
Wild Slash: comes in against quicker aggro along with anger of the gods
Winds of Qal Sisma: another aggro staple. to let them build before the anger
this deck can be slow against mono-red aggro (what deck isn't? ) so that's why there are so many sideboard options against aggro. if you can think of a bettrer strategy, please give it a shot.