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End of turn two flash in dimensional infiltrator,

turn three filigree familiar,

Turn four on their up keep sac filigree to elder deep fiend, tap four things,

Turn five reality smasher.

This is the ideal curve out for this deck, of course that doesnt always happen.also you can Turn three a sky spawner, then turn four sac the scion for reality smasher for a nice surprise.

Mana must enter untapped most of the time.

Nebelgast herald can offer a good tappin when needed so save him untill needed, and the two rattle chains beefs up the number of aggro flyers, sometimes the flyers win by themselves.

Also did i mention infiltrator can flash in to block a bigger creature activate its ability and return to hand and back to safety, doesn't always hit a land but its just icing on the cake. Just activating his ability E.O.T. with nothing to do can be fun. XD

Chaining our sanctum of ugin cast trigger from deep fiend into more smashers can be lethal quickly, eldritch evolution gives some xtra smash tutor or sometimes nebelgast to tap a flyer for the last point of damage.

winding constrictor plus walking ballista tears the flyers apart so green artifact hate for the side is best.

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Date added 8 years
Last updated 7 years
Legality

This deck is not Standard legal.

Rarity (main - side)

24 - 0 Rares

13 - 2 Uncommons

11 - 9 Commons

Cards 60
Avg. CMC 3.22
Tokens Eldrazi Scion 1/1 C, Energy Reserve
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