Karador edh deck. Primary win condition is Mike and Trike, with secondary win conditions being various other combos and simply beating everyone to death with big scary dudes. In true rock tradition, there's a little bit of everything - ramp, removal, and game ending bombs. The deck does play significantly worse against heavy grave hate, and while I'd probably pick a different deck knowing that grave hate will be everywhere, it packs enough tutoring, removal, and bombs to deal with minor hate. Current cards that I'm considering removing are Condemn and Oblation . Condemn is a bit too situational for my tastes and the card drawing from oblation makes me reluctant to cast it. I like having a lot of answers, but I think it might be better to just run some more value/mass removal.

Combo list:

Mikaeus, the Unhallowed + Triskelion/Vish Kal, Blood Arbiter/Woodfall Primus (Primus needs a sac outlet, first two are self-contained)

Reveillark + Karmic Guide + Vish Kal, Blood Arbiter/Viscera Seer (+ Duplicant /Acidic Slime/Solemn Simulacrum/Sakura-Tribe Elder/Triskelion/Eternal Witness/Mikaeus, the Unhallowed)

The basics of how the combos work is as follows: For Mikaeus + Triskelion, Triskelion pings itself twice, uses the rest of its counters to ping anything else you want, then dies and is brought back by Mikaeus to rinse and repeat. For Mikaeus + Vish Kal, you just sac Vish Kal to himself and then use his ability to remove the undying +1/+1 counter and slowly kill every creature you don't like. For Mikaeus + Primus you just sac primus to kill stuff, alternating with bringing it back with persist or undying. For Reveillark + Karmic Guide + Sac outlet, with Karmic Guide in the yard you sac Reveillark, bringing back Karmic Guide and your choice of any other power 2 or less creature. Karmic guide brings back lark and you can repeat to do stuff depending on what sac outlet or other (if any) creature you have being brought back. In the case of Mikaeus, with him and karmic guide in your graveyard, sac Reveillark bringing back karmic guide, which brings back mikaeus. Sac guide, which persists bringing back reveillark. Sac guide and then sac reveillark to bring back guide, which brings back any other creature of your choice. Sac guide again, which persists, to bring back reveillark. You can now recur any creature in your graveyard an infinite number of times.

All in all, this deck is fairly well tuned, but definitely not entirely optimized. I'm not running dual lands, fetches, or mana crypt because I feel like the cost/benefit ratio is pretty awful. I also run a fairly high basic count for ramping (it's not all that hard to tutor every basic in the deck by recurring ramp creatures), which also makes hermit druid powerful without overextending too much (averages 6 cards milled per activation before any other search effects are taken into account). All in all, I'm pretty satisfied with how the deck has shaped up, but am always looking to make changes.

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Date added 10 years
Last updated 10 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

12 - 0 Mythic Rares

45 - 0 Rares

24 - 0 Uncommons

6 - 0 Commons

Cards 101
Avg. CMC 4.32
Tokens Beast 3/3 G, Demon */* B
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