Marrow-Gnawer (Commander): Make rats. Your rats have fear (can't be blocked except by artifact creatures or black creatures).

Ayara, First of Locthwain: Not a rat, but will kill your opponents as rats enter and draw you cards too.

Bloodline Pretender: Technically, it is a rat. It's also a cat, a bat, a wombat, a crocodile, etc. Anyway, name "Rat" as you play. Put a +1/+1 counter on it every time you make a rat.

Crypt Rats: Use in an emergency, will damage EVERY creature and player, including your's and you.

Pack Rat: Turn spare cards in your hand into more Rats.

Piper of the Swarm: Also not a Rat, but can make rats, can steal creatures from your opponents, and gives your rats menace (have to be blocked by at least 2 creatures).

Rat Colony x30: A lot of Rats. See [Thrumming Stone].

Ruin Rat: Sacrifice this to pay for Marrow-Gnawer's ability at the perfect time, such as when an opponent tries to get something back from their graveyard.

Coat of Arms: Makes your rats really big, also affects opponents. (So don't play it into a board of 30 Goblins for example, unless you have many more rats)

Thrumming Stone: Play this, then cast a Rat Colony. It should get most/all of your Rat Colonies from your deck.

Thornbite Staff: Attach this to Marrow-Gnawer. When you Tap marrow-gnawer to make rats, you sacrifice a rat, which triggers this and untaps marrow-gnawer. Repeat until you are satisfied with the number of rats (which I assume is never, so just say "infinite rats". If someone asks for a specific number, use the current Euromillions jackpot figure)

Swarmyard: "Regenerates" a rat, which basically means prevent the next death and tap it.

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Comments

92% Casual

Competitive

Date added 2 years
Last updated 2 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

2 - 0 Mythic Rares

11 - 0 Rares

14 - 0 Uncommons

41 - 0 Commons

Cards 100
Avg. CMC 2.38
Tokens Copy Clone, Rat 1/1 B
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