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(~$25) Essence of the Wild Commander

Commander / EDH* Budget Casual Mono-Green Tokens

SirQuixano


Note: Essence of the Wild is technically not a legal commander. However, in casual matches, your playgroup may allow this creature to be a commander, despite not being legendary. For the sake of this deck, Essence of the Wild is not treated as a legendary, nor are his tokens.

The goal of this deck is to create a bunch of essence of the wild clones as quickly as possible to hit hard. Each clone will basically be a Vanilla 6/6 with the copy ability, so you can get a lot of them much faster than intended.

For this strategy, we need:

A good landbase, with plenty of utility and creature generating options

A decent amount of ramp, enough to get Essence of quickly. I chose creature ramp so that, if pulled later, can create more Essence clones. I am also counting land to hand as ramp, even though I probably shouldn't, for simplicity.

A lot of token generation so that we can get a lot of Essences very quickly.

A bit of Voltron equipment to help break through

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Comments

93% Casual

Competitive

Date added 4 years
Last updated 4 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

2 - 0 Mythic Rares

11 - 0 Rares

35 - 0 Uncommons

27 - 0 Commons

Cards 100
Avg. CMC 3.03
Tokens Assembly-Worker 2/2 C, Beast 3/3 G, Beast 5/5 G, Boar 1/1 G, Eldrazi Scion 1/1 C, Eldrazi Spawn 0/1 C, Elephant 3/3 G, Elf Knight 2/2 GW, Elf Warrior 1/1 G, Food, Gargoyle 3/4 C, Hippo 3/3 G, Human 2/2 G, Insect 1/1 G, Knight 2/2 W w/ Vigilance, Kor Ally 1/1 W, Llanowar Elves 1/1 G, Morph 2/2 C, 0/1 C Artifact Creature Pest, Plant 0/1 G, Saproling 1/1 G, Snake 1/1 G, Squirrel 1/1 G, Thopter 1/1 C, Wolf 2/2 G, Wurm 6/6 G, Zombie 2/2 B
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