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Creature (1)

Sorcery (1)

Artifact (1)


Introduction

This deck works by trying to get Uril, the Miststalker out as early as possible and buff him up with a lot of aura's like Ethereal Armor, Gift of Immortality, and Unquestioned Authority. These cards are some cards that are essential to buff Uril up to keep him alive on the field. Things that we want him to have are cards that protect him against creatures. His ability to keep other players from using spells or abilities keeps him safe from most spells and abilities, but creatures can kill him so getting enchantments like First Strike, Protection from Creatures, and Flying. Having these on him allow him to stay alive as long as possible and deal leathal commander damage.

About the Commander

The commander itself is fairly protected from spell hate and ability hate. His ability Uril, the Miststalker can't be the target of spells or abilities your apponents control, keeps him safe from from most spells and abilities. The one things he is weak to is mass killing and sacrificing effects. I do not have any answers for sacrificing effects, but He is safe form directs tartgeting. He can also be killed by creatures. So how I deal with the creatures is get some anti-creature aura's like Unquestioned Authority, and Holy Mantle. These cards keep from being harmed by creatures. Some other things I have to keep Uril safe from creatures are aura's that give him abilities like First Strike, Double Strike, Flying, and Indestructible.

Win-Cons

The main win-cons are buffing Uril to kill people with commander damage. The other win-con is with Mayael's Aria. The abilities on here are really fit for this deck. The First ability gives a creature a +1/+1 counter if you control a creature with power 5 or greater. Since Uril is a base 5/5 so he gets those immedietly. The second ability is you gain 10 life if you control a creature with power 10 or greater. This is great because if people are trying to kill you, you are able to gain life rapidly to stay alive. The last ability is the actual win-con of this card. It states, if you control a creature with power 20 or greater you win the game. This is not hard to do with uril especially if you have several aura's on him the buff him. Those are the only two win-cons in the deck.

Please feel free to leave comments and any advice on how to make the deck any better. Also please Upvote the deck if you like it!

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Casual

98% Competitive

Revision 13 See all

(6 years ago)

+1 Seedborn Muse main
Top Ranked
  • Achieved #25 position overall 6 years ago
Date added 6 years
Last updated 6 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

9 - 1 Mythic Rares

39 - 3 Rares

20 - 2 Uncommons

17 - 0 Commons

Cards 101
Avg. CMC 3.03
Tokens Angel 4/4 W, Enchantment Golem 3/3 C
Folders EDH
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