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Experiment Kraj Deck trying to get many (possibly infinite) +1/+1 counters, and swing for lethal damage or one of the alternate win conditions.

The goal is to get one of the untappers [], one of the mana dorks [], and Kraj on the battlefield. The mana dork needs to produce more mana than the untap cost of the untapper, and both those creatures need +1/+1 counters for Kraj to get their abilities, and generate infinite mana.

The first version of the deck focused on bringing a fourth combo piece for their abilities, but needing 4 combo pieces was very inconvenient. Now it just focuses on making the creatures BEEFY and swinging for damage, having a couple of alternate win con's []

The problems with the previous version were two, and I tried to remedy the situation by removing the many alternate win conditions and adding Card Draw and Protection Spells. I also added more +1/+1 synergies. I will be the best Kraj player in the world some day, absolute wizard mutant madlad vibes only

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95% Casual

Competitive

Date added 2 years
Last updated 2 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

2 - 0 Mythic Rares

31 - 0 Rares

25 - 0 Uncommons

25 - 0 Commons

Cards 100
Avg. CMC 2.41
Tokens Beast 3/3 G, Bird 1/1 U, Foretell
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