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Idea is to set up loops to bounce and replay lands. It is very much a build-your-own combo deck, as several pieces are functionally redundant in a general sense. Note: probably needs to run more removal, so try to slot in spot removal like Ravenform for example. Also I don't run Sol Ring or Mana Crypt in my decks, but feel free to add them to your list if you want!

Key card categories:

1.) Ways to untap lands: a.) Amulet of Vigor - Very easy to stumble into an infinite when this is out. Patron of the Moon will put out two untapped lands, which can then be tapped for mana/abilities immediately. b.) Oboro breezecaller - Land bounce effect that also untaps lands, great to abuse with Nykthos.

2.) Ways to bounce your lands: a.) Cloudstone Curio - While there are other methods of bouncing your own lands, this doesn't require mana for each bounce. If you hit both lands with Patron's ability, they can bounce each other and you can rinse + repeat. b.) Storm Cauldron/Sunder - Really good for game-ending value, but can be kind of salty so don't use unless you have a legit chance to win. Use with caution. c.) Moonfolk + Training Grounds - Can offer a variety of effects in exchange for bouncing your lands. Also Moonfolk offering is very nice to flash a cheap Patron into play. d.) Oboro, Palace in the Clouds - Can bounce itself if it enters untapped. e.) Ghost Town - Like Oboro but on other people's turn.

3.) Double land mana: a.) Lands that create more than one mana - Temple of the False God, Crumbling Vestige, and Nykthos. Crumbling vestige can also make mana while entering tapped which can be nice to combo without an Amulet of Vigor. b.) Mana doublers - High Tide, Caged Sun.

4.) Payoffs for land etb: a.) Adventuring Gear, Altar of the Brood, Hedron Crab, Sunscorched Desert.

5.) Utility/value cards: a.) Roil Elemental, Vedalken Shackles - Steal opponents' stuff with a lands-matter theme. b.) Quicksilver Fountain - Slowly turn your opponents lands into Islands. The trick is that on your upkeep, bounce the land you target with the fountain's trigger (i.e. use a Moonfolk ability or use Oboro's self-bounce ability). This avoids the downside for you, just be sure you don't mind essentially undoing your land drop for the turn. c.) Mana Breach, Overburden - Other stax-y pieces that you should generally be able to avoid the downside of. Meant to slow other players down a bit to give you time to assemble a combo.

Fun other non-Patron specific combo: Walking Atlas + Return to Coralhelm + bouncing engine (such as Oboro, Palace in the Clouds) + payoff

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Date added 7 years
Last updated 2 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

1 - 0 Mythic Rares

28 - 0 Rares

26 - 0 Uncommons

20 - 0 Commons

Cards 100
Avg. CMC 2.89
Tokens Copy Clone, Illusion 1/1 U w/ Flying, Manifest 2/2 C
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