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I've played Boss Sligh to some success for a while now, including a 2nd and 3rd place finish at local IQs. This list attempts to address issues I've noticed in the deck by maximizing heroic targets and enablers. I've found Boss Heroic can go wide or big to get your opponent to zero. Main changes include adding 4 Satyr Hoplites (combats Drown / Anger nicely, and can get real big, real fast) and 3 Blinding Flares (triggers your own heroic or prowess and stops opponents from blocking).

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Date added 10 years
Last updated 10 years
Legality

This deck is not Standard legal.

Rarity (main - side)

5 - 5 Rares

15 - 5 Uncommons

22 - 5 Commons

Cards 60
Avg. CMC 1.43
Tokens Goblin 1/1 R, Soldier 1/1 R
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