Generated from a deck paste from MTGArena with a deck I originally came up with to do a quest to play 20 green spells. But it kept working and I have tweaked it since then to get it to the spot its at.

Main combos are Scute Swarm and Ashaya and then any creatures. Ashaya makes them count as lands so they trigger the landfall giving me a bunch of tokens. If i have Yorvo out he benefits from this as well. Using Vivan's -2 for casting Ashaya will let me pull out a scute swarm that will hit the battlefield before Ashaya does.

Gilded goose is here for obvious reasons. Good 1 mana ramp is hard to find. The 0/2 body isn't that bad. It lets me take down 2/2 flyers if i happen to have an inscription to use.

Kogla is used for the ETB fight. and the ability to disenchant on attack. Using it with Vivan's -2 can be nice letting me grab Ashaya or yorvo depending on whats going on.

Scavenging swarm is just a good two spot that helps me counter graveyard decks as well as some aggro decks that get a bunch of creatures in their graveyard.

The troll is nice because hes a good bulky creature with trample. If he dies then i get a ramped up forest and then possibly another creature later on if i want to sac the land. The creature ETB can be great for Yorvo or the Ashaya/Scute Swarm combo.

a bunch of fight cards are my only kind of removal. Blizzard Brawl, Inscription, and Primal Might let me handle a bunch of creatures. The indestructible from Blizzard brawl is solid and lets me attack with the creature after it fights. Inscription is great for the modality of the card and the kicker cost is great. the two counters let me sometimes block and kill with my geese. The health helps when I'm dealing with some aggro decks that can drop me low before i can stabilize. The fight is great for all the other reasons. If i have the mana to kick the spell then its always helpful. Primal might is great because its a 1 cost fight spell. Or any excess mana i can use will let me use weak creatures to kill strong ones. Also good for swinging for lethal even if i just have a goose. Kogla is okay but i cant rely on him for fighting or even being able to cast him most games.

heroic intervention is good for the indestructible and hexproof that lets me keep a board state for a turn or protect a specific planeswalker. Helpful against all those murder cards going around.

Vivien is good. Being able to play the top creature of my library can let me progress my combo if i have Ashaya and Scuteswarm on the field. +1 is helpful to just get some more bodies on the field. The amount of times i have been able to use the fight spells with the 3/3. The reach is helpful if i think im going to go against flyers. Vigilance is nice and helps me keep creatures untapped when i start tapping creatures for mana with ashaya.

The great henge is helpful in the way that vivien is with letting me get to draw a card after i play a creature. This can let me do long creature chains and making them all a bit stronger helps.

Snow forests because of blizzard brawl. I think there arent many cards that hate on snow lands in this format. Just a white creature that makes them enter tapped but ive never seen it be a problem in a game ive played.

Crawling Barrens is great im going to get more soon when i get the wildcards. Its a great manasink for late game and the option to not turn it into a land but still make it stronger each turn. Has won me a couple games.

Bonders enclave giving me the draw is essential at times. I normally have a monster big enough to trigger it. And even if i dont the only time it being a colorless land is harmful is when its in my opening hand and i have Yorvo and even then it hasnt been a problem to me much. But that might be becvause i only have a singleton but i might jump it up to 2 copies.

Turntimber Symbiosis is mainly used as a land, with a great upside if i draw it late. The 3 damage doesnt mess me up most games if i get it.

Castle Garenbrig is good for the fast ramp that can let me get yogla out on turn 5 or even 2 trolls. Thats about it.

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Comments

94% Casual

Competitive

Date added 3 years
Last updated 3 years
Legality

This deck is not Standard legal.

Rarity (main - side)

12 - 0 Mythic Rares

34 - 0 Rares

2 - 0 Uncommons

Cards 62
Avg. CMC 3.39
Tokens Beast 3/3 G, Copy Clone, Food, Insect 1/1 G, Troll Warrior 4/4 G
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