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Sorcery (2)


Play lots of soceries/instants in the early game to keep the board clear, sets up to use them again with Goblin Dark Dwellers, and then hits hard late game with Chandra and Gearhulk. Bedlam Revelers will be cheap, hit big if they choose to take damage from gearhulk, and refill my hand.

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Date added 8 years
Last updated 7 years
Legality

This deck is not Standard legal.

Rarity (main - side)

5 - 2 Mythic Rares

14 - 3 Rares

4 - 1 Uncommons

16 - 0 Commons

Cards 60
Avg. CMC 3.35
Tokens Elemental 3/1 R, Energy Reserve
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