This deck is geared more towards multiplayer games, and is smothering in a one on one match. Originally chosen just to provide colours, Teysa, Envoy of Ghosts has earned her roll as the commander of this deck. She can Voltron and close with unblockable commander damage. She can be a blocker that never takes damage. She can draw out removal before an opponent attacks. She can prevent opponents from attacking at all. Think of her as a parachute, to be used at the right time. Most games finish without ever having cast her, but the times you do cast her she impacts the field in a way that changes the game or demands an answer.

There are many ETB and LTB abilities that get abused with other cards like Gift of Immortality and Teleportation Circle. Tutors can run in a ring to set up constant card draw for exactly what you need.

Designed with a defensive shell, the idea is to wait for the perfect moment to drop a board wipe and then pivot into a different threat before your opponent can recover. Can win through beat down after you remove their threats, poison counters, drain their life with a big X cost spell or the infinite combo of Vizkopa Guildmage/Sanguine Bond with Exquisite Blood.

Outs: virtue & procession

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I have the finished version of my deck. Had it for a while but havent updated on here. It runs incredibly smooth. Too smooth sometimes. It generates great hate from other players. Sometimes I feel bad about using it, and that makes me happy. Its everything I wanted it to be. Archived the comments so they can start from the finished deck. Thanks to everyone for their help and suggestions.

It reliably sets up a tutor ring to get whatever you want/need. All damage can be recovered quickly. Mass tokens can walk all over players. Can end entire multiplayer games with one turn if you aren't stopped. Every turn seems to be dropping some game ending threat that your opponents must worry about. I get great enjoyment by allowing the deck itself to decide how it's going to win the game based on what I draw and what I have to do to survive. Its extremely versatile and has an answer to just about everything.

And the most surprising outcome was my Teysa, Envoy of Ghosts being a beast with Angelic Destiny. I rarely use my commander in this deck, but always try to enchant her with this when she is out.

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Date added 11 years
Last updated 2 months
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

9 - 0 Mythic Rares

36 - 0 Rares

19 - 0 Uncommons

10 - 0 Commons

Cards 100
Avg. CMC 4.08
Tokens Angel 4/4 W, Copy Clone, Emblem Elspeth, Sun's Champion, Harpy 1/1 B, Phyrexian Germ 0/0 B, Phyrexian Mite 1/1 C, Soldier 1/1 W, Spirit 1/1 W, Spirit 1/1 WB, Monarch Emblem
Folders hmm, Ideals, Teysa, Commander Council, Tried, Interesting af, Cool Midrange Decks
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