Arcades defender-Combo deck

How the combo(s) work:

Ideally, you get axebane guardian or incubation druid in play. Then, there are a few different options.

Aluren + Cloudstone Curio + Commander + any 2 3CMC defenders aside from shield barrier = draw our deck. This Combo allows us to get to one of our 3 mana engines.

Intruder Alarm + Above combo + any 1 mana dork = Infinite mana.

Paradox Engine + above Combo + any 1 mana dork = Infinite mana

Derevi + Above Combo + any 1 mana dork = Infinite mana

You can also combo with Cloudstone curio and enough mana dorks to recast the creatures you are bouncing, to generate infinite mana.

Temur Sabertooth can substitute for cloudstone curio, but you need to factor in the 2 mana needed to bounce the creatures.

Another Combo to be aware of, is Wall of Kelp + mana dorks (for UU) and intruder alarm, to make infinite 0/1 kelp tokens.

Finally, what to do with the infinite mana

You can loop Wall of Lost thoughts and any other wall, to infintely mill your opponents with either cloudstone curio or temur sabertooth. Alternatively, you can go for "Reality within" combo, to kill all of your opponents permanents with beast within (then loop it with mnemonic wall or Eternal witness), then reality shift all of the tokens over and over again until they have no library. I usually use this one when i know they have a shuffle titan, or some other prevention to being milled out.

Certain cards notably absent that you would normally see in Arcades. No wall of Denial, no Wall of Frost. These are good if you are trying to aggro out, but I have found that relying on attacking with your walls makes it fairly easy to beat you. If your opponents can deal with arcades and keep him in the command zone, you will have a hard time with bad creatures.

High Alert: This is another card that I've opted to leave out of the 99. While at first glance, it seems really powerful, and it can even combo, with axebane guardian. But combat is really our plan B, and the only mana dork capable of going infinite with high alert is Axebane Guardian. If there was 101st card to play, it would probably be this one.

Assault Formation: It is a worse High Alert. It targets to attack. It doesn't further our gameplan.

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Casual

96% Competitive

Date added 5 years
Last updated 5 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

5 - 0 Mythic Rares

48 - 0 Rares

22 - 0 Uncommons

16 - 0 Commons

Cards 100
Avg. CMC 2.88
Tokens 0/1 U Creature Plant Wall, Beast 3/3 G, Manifest 2/2 C
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