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This tribal aggro deck has gotten me several first place finishes at my local FNM but I am looking for some suggestions to see how I can improve the deck further.

Please keep in mind, I am aware that almost every single on my lands causes me to lose life. This is necessary for now until we get enemy fetchlands (hopefully BFZ). The loss of life isn't very important as the deck is built to win as quickly as possible.

This warrior deck is extremely fast and aggressive, but has enough steam to continue pushing damage through into the mid-game. It basically works by abusing some a very aggressive. For example, turn one Bloodsoaked Champion, turn two Chief of the Edge, turn three Arashin Foremost, turn four Brutal Hordechief for the game. It takes advantage of decks that play tap lands turn one to gain as much momentum as possible.

Opposing creatures are not very threatening to the deck either. I can attack around creatures like Courser of Kruphix by using Blood-Chin Rager to make my warriors require double blocks. Ride Down (testing this card on Wednesday) lets me play mind games. Either you block my Bloodsoaked Champion (who can come back anyway) and risk losing your creature and taking damage anyway, or you let him in for his damage. That card could also come in handy late game when a pumped up Arashin Foremost or Goblin Rabblemaster is attacking for lethal.

Mardu Ascendancy is such an amazing card in this deck. It often happens that turn one I play a one drop, turn two I play 2 one drops, turn three Mardu Ascendancy attack with 3 creatures and get 3 tokens. Those same tokens work well with Goblin Rabblemaster (who gets a pump), Brutal Hordechief (does and extra point of damage for each goblin), and Sorin, Solemn Visitor. Mardu Ascendancy also allows my creatures to get past Drown in Sorrow and Anger of the Gods. My creatures with 2 toughness (Chief of the Edge, Blood-Chin Rager, Arashin Foremost, Goblin Rabblemaster, Brutal Hordechief) can also survive Languish with Mardu Ascendancy.

The Mana base is extremely painful, sometimes bringing me down to half my life. Unfortunately, that is pretty much the only way to make sure I get the mana I need to make the deck work. Once the new fetchlands hopefully come out it will help a lot.

The side is tailored to my local meta which has a lot of Jeskai Token decks and Atarka Red. I basically drop a lot of my aggro and go for a little more control. Admittedly, I feel that the side is the weakest part of the deck but it works well at least at my FNM.

I hope that you guys liked the deck and if you guys have any suggestions, I am very open to whatever you guys have to say!

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Revision 3 See all

(9 years ago)

Date added 9 years
Last updated 9 years
Legality

This deck is not Standard legal.

Rarity (main - side)

9 - 0 Mythic Rares

27 - 3 Rares

19 - 12 Uncommons

Cards 60
Avg. CMC 2.21
Tokens Emblem Sorin, Solemn Visitor, Goblin 1/1 R, Vampire 2/2 B
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