The concept is simple; using cheap (but powerful) enchantments on hexproof creatures you crush your opponent as fast as possible. The architype is named after
Slippery Bogle
, because he's almost always in these decks.
An example of a typical hand/play:Hand: Canopy Vista, Plains,
Slippery Bogle
, Rancor, Ethereal Armor and
Spirit Mantle
.
T1: Play Canopy Vista and
Slippery Bogle
. Pass turn.
T2: Draw Keen Sense. Play Plains, Rancor and Ethereal Armor on
Slippery Bogle
. Swing for 5. Pass turn.
T3: Draw Forest. Play Forest and
Spirit Mantle
. Swing for 8. Pass turn.
T4: Draw Ethereal Armor. Play Ethereal Armor and then swing for 13 (lethal).
Example of a "perfect hand/play":Hand: Canopy Vista, Plains,
Slippery Bogle
and 4x Ethereal Armor.
T1: Canopy Vista and
Slippery Bogle
are played.
T2: Draw and play a Plains. Play two Ethereal Armor on the Bogle, and swing for 5.
T3: Draw Rancor. Play a Plains, 2x Ethereal Armor and Rancor. Swing for 23 (lethal).
As you can see, the speed can be rediculous. The cards used are almost entierly 1 mana. The exceptions to this are cards that are game-winners.
Unflinching Courage
is the only card in the deck that costs more than 2 mana to cast. As a result of this low mana curve, we only have 20 land in the deck (the deck could even work with 18) and most games are fast.
While being very consistant, it's important to know when to mulligan. For example; no turn one creature? Mulligan. No land? Mulligan. Three or more land in hand? Mulligan. Three or more creatures? Mulligan.
That being said, as you play the deck, you learn how to properly pilot it (as with any deck).