If they let you trigger Vannifar, it could be all over right then and there. Pod chains are really easy to achieve with all the ETB untap effects we run - it's simple to chain straight to Protean Hulk and go into a game-winning combo from there.

Support comes in the form of stuff like Thornbite Staff to remove untap enablers from chains entirely, opening up flexibility massively. Intruder Alarm achieves much the same goal. Illusionist's Bracers get us 2 pod fetches out of a single sacrifice, which quickly grows out of control.

For support, Loaming Shaman recycles any creatures from our graveyard to dodge graveyard hate or run through a desired pod chain again, if needed. Tribute Mage and Trophy Mage grab the all-important Thornbite Staff, Illusionist's Bracers, Thousand-Year Elixir, or whatever fun artifact you want to get out at whatever given time. If you have a 4 CMC creature out and ready to pod, then going into Body Double is extremely valuable since it can copy any part of a previous chain we've executed straight out of the graveyard. Deadeye Navigator is a valuable creature to have out as a mana-sink, and since the majority of the pod-chain combo pieces work with ETB effects, Deadeye is a natural inclusion to extend combos or go infinite.

If we have an untap enabler like Thornbite Staff or Intruder Alarm up and Vannifar ready to pod something, the game is over. Here's the main sequence I've found, assuming we start from a 1 drop creature -

  1. Pod into Fblthp, the Lost, drawing two cards (or any other two drop).

  2. Pod into Trophy Mage, grabbing Thousand-Year Elixir (or any other three drop if you already have it).

  3. Pod into Solemn Simulacrum, grabbing a tapped land and drawing a card when it gets pod-ed (or any other four drop).

  4. Pod into Peregrine Drake, untapping 5 lands (or any other five drop if you have mana open).

  5. Cast Thousand-Year Elixir, allowing Pili-Pala to use its ability right away later.

  6. Pod into Woodland Bellower, then grabbing any three drop from the library.

  7. Pod into Protean Hulk.

  8. Pod Protean Hulk into End-Raze Forerunners. The Hulk trigger grabs Pili-Pala and Grand Architect.

  9. Make Pili-Pala blue with Grand Architect's ability, then gain inifite mana of all colours.

  10. Pod from the three-drop that Bellower grabbed up into Dead-Eye Navigator, giving infinite flickering.

  11. Pod up from any other creature into Surrak and Goreclaw, giving a creature that enters the battlefield haste.

  12. Flicker each creature once to give it haste, then flicker Forerunners infinitely to give everything infinite power and trample. Go to combat and kill everyone.

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Comments

91% Casual

Competitive

Date added 1 year
Last updated 1 year
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

3 - 0 Mythic Rares

28 - 0 Rares

28 - 0 Uncommons

19 - 0 Commons

Cards 100
Avg. CMC 3.16
Tokens Beast 3/3 G, Emblem Kiora, Master of the Depths, Octopus 8/8 U
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