I recently discovered
Solitary Confinement
when looking into ways to build the
Solemnity
/
Phyrexian Unlife
combo. This is my first attempt at brewing a deck from scratch and I've always wanted to make one with Squee.
The idea is using
Squee, Goblin Nabob
to keep the enchantment up, which could win the game by itself assuming your opponent doesn't have any enchantment/graveyard hate.
Let's assume they do. In this case,
Compulsion
must be played first in order to draw the counterspells to protect your little immortality engine going on, and as a win condition (that actually wins without waiting for your opponents to run out of cards) a single
Drake Haven
will build up a board over time and eventually overwhelm them.
Intuition
is key to get your engine going. Searching for 3 Squees will grant you at least 3 discard triggers per turn, needing at least 2 in order to keep Confinement up and drawing an extra card with Compulsion. It's great for grabbing whatever you're missing while also preventing you from redrawing what you already have.
Cunning Wish
is amazing here. By playing a playset of wishes, 3 Intuitions mainboard and 1 sideboard, your first wish acts as drawing an expensive Intuition or
Enlightened Tutor
. This means 1/6th of the deck can be any of the first 3 combo pieces. Alternatively, you can choose any relevant counter spell or needed removal such as
Counterbore
or
Disenchant
at instant speed from your sideboard.
For ramp,
Baral, Chief of Compliance
has excellent synergy with both Squee and counterspells, and
Sapphire Medallion
allows most essential spells to be played early. You'll mostly benefit from them when you're able to play Cunning Wish far more easily.
This deck seems to perform surprisingly well against Aggro and fast Combo decks, but suffers against strong/slower Control or if they play cards that cannot be countered. Any suggestions are greatly appreciated!