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A crazy deck which runs only creatures and lands, affirming that restriction by setting Umori, the Collector as its companion. Punish opponents for trying to cast noncreature spells while taking advantage of some great creature-based synergies yourself across all five colors!

Our creatures are subdivided into six main categories.

1.) Help activate Kenrith. The commander's abilities are one of our ways to gain card advantage and hit hard. Making them cheaper or more potent is an important way to stay in the game.

2.) Make sure your opponents are on the creature plan too. One of the best benefits of being a deck 100% made up of creatures is that all noncreature hate cards suddenly become asymmetrical! If it draws hate from someone at the table, just hit em harder.

3.) Commander Basics. Even though we have a pretty restrictive gimmick, we still need to play the game, so we have creatures that draw cards and creatures that get us mana to stay ahead and build our board. In the deck this is technically two categories.

4.) Protect the dudes!! Creatures are notoriously easy to get rid of to just about any color in the game at this point, so we really need to make sure we have outs for both boardwipes and targeted removal.

5.) Interactive flash creatures and removal. Any good game of commander has back-and-forth with removal and countermagic. Even with creatures only, we'll keep that up.

6.) Fun lads! I'm only human, so I've got to add some fun synergies and pet creatures of mine.

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Comments

91% Casual

Competitive

Date added 2 years
Last updated 2 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

8 - 0 Mythic Rares

60 - 1 Rares

11 - 0 Uncommons

9 - 0 Commons

Cards 101
Avg. CMC 3.24
Tokens Clue, Copy Clone, Morph 2/2 C, On an Adventure, Monarch Emblem, Timeless Witness 4/4 B, Treasure
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