So I have a friend whose favorite card is Door to Nothingness. He also is a big fan of RG Tron. I figured, "Why not make him happy and mash the two together?"
Thus, "Door Number One" was born. Your opponent will always wonder what's behind Door Number Two because they'll never get to open it! Door Number One will suck them into nothing and kill them to death.
This deck is fairly simple to pilot.
Channel the Suns,
Composite Golem
, and Kaleidostone provide ways to create two of each colored mana.
Composite Golem
and Nim Deathmantle create infinite mana in any color combination, making it easy to open the Door to Nothingness.
Chromatic Sphere provides some deck-thinning. Just always name "Green" when you crack it in case you hit a Sylvan Scrying or
Ancient Stirrings
.
Expedition Map, Sylvan Scrying, and
Ancient Stirrings
provide addtional ways to draw Urza's Tower, Urza's Power Plant, and
Urza's Mine
.
This deck is freaky consistent and it disturbs me. Of course, artifact hate sucks, but we'll figure out a way around that together, right?
To win Turn Four, you need 1x
Composite Golem
, 1x Nim Deathmantle, 1x Door to Nothingness and 1x of each Urza land. That may seem a little hard, but with the deck thinning of Chromatic Sphere and Kaleidostone to some extent, it's way easier.
Ancient Stirrings
can hit any piece of the combo you need.
The deck can win Turn 4, but it very consistently wins Turn 6. That's pretty cool, in my awful opinion.
Eye of Ugin can tutor for
Platinum Angel
if the game is going too long and it can also find
Composite Golem
if you have the rest of the combo set up.
I'm really wanting to make this my pet deck so I can give it to my friend as a gift. If you guys could help me out with Sideboard Tech and making the deck even more consistent, I'd greatly appreciate it.
Right now, the only sideboard stuff I've looked at is 4x
All Is Dust
and 2x
Platinum Angel
to draw them more consistently.
What do you guys recommend to help out?