The purpose of this deck is to win with alternate win conditions, and play with fun casual stuff. Wins: Helix Pinnicle, Second Sunrise, Maze’s End, (door to nothingness), (dark steel reactor) There is ramp, fog effects, counterspeels, pillowfort and attacks deterrents as well.

Ramp + Fog + Cardraw + Graveyard Reursion (land) = win

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91% Casual

Competitive

Date added 1 year
Last updated 1 year
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

3 - 0 Mythic Rares

16 - 0 Rares

27 - 0 Uncommons

38 - 0 Commons

Cards 100
Avg. CMC 2.57
Tokens Bear 2/2 G, Beast 3/3 G, Dungeon: Undercity, Skeleton 4/1 B, The Initiative, Treasure
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