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When the war of the giants is over the wars of the pygmies will begin.

~Winston Churchill

Ok so mono-white weenie standard. This deck is pretty straightforward. With the exception of three cards I curve at three, I think that's important in a weenie deck. I'm not trying to run tokens to overload the board state but I havent played this out yet so I'll def have some tweeking to do when I do.

The tech:

The two triggers in the deck are of course allies and humans.

Start off with some light ramp in the form of Kight of the White Orchid follow with counters in the playing of Unruly Mob and Thalia's Lieutenant + any human entering the battlefield or graveyard. Serene Steward also has a counter ability but those are more or less just there for the ally/human triggers while also being a 2/2 for 2 mana. 1 drops are scarce but that's because they're not super clutch and I would almost prefer to draw into the Expedition Envoys a little later for the cheap trigger. While the counters stacking gives me a bigger bat, Lantern Scout and Hero of Goma Fada are the lynchpin cards that give the deck it's ability to stay in the fight. The Always Watching s are icing on the cake most games but have been a winning card once or twice.

The removal is clutch in any game if you're playing mono-white Sheer Drop and Celestial Flare are reactionary but still good utility. The Stasis Snare I'm in love with and the Quarantine Field as a one-of will most likely see the sideboard when I pick up a wipe or two.

Any suggestions would be helpful.

Also, I have to be mindful that I intend to shift this to U/W when BFZ and OotG rotate as I've the counterspells, the lands, and the Invocation of Saint Trafts already sitting in my extras.

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Date added 8 years
Last updated 8 years
Legality

This deck is not Standard legal.

Rarity (main - side)

1 - 0 Mythic Rares

15 - 0 Rares

12 - 4 Uncommons

12 - 11 Commons

Cards 60
Avg. CMC 2.40
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