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This deck is at its best in multiplayer, using defensive enchantments counters to maintain a unbreakable perimeter while using Oloro and other draw engines to dig for Storm Herd , Magister Sphinx , or Archangel of Thune. Failing that, this deck is defensive enough to simply grind out my opponents with Obzedat, Ghost Council or Sanguine Bond.

When playing this deck, I find it is best to lay back and play defensively, keeping my board disruption effects in hand and letting my opponents duke it out. Early game usually consists of just sitting back and letting Oloro do his thing, maybe playing some tax effects or walls.

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Date added 10 years
Last updated 9 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

4 - 0 Mythic Rares

37 - 0 Rares

32 - 0 Uncommons

11 - 0 Commons

Cards 101
Avg. CMC 4.16
Tokens Pegasus 1/1 W, Phyrexian Horror X/X C, Snake 1/1 B, Spirit 1/1 WB
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