Maybeboard


If you like to put your opponents on a clock they're unaware of while using your big brain to churn value out of seemingly average cards, this deck is for you. Marchesa offers a very unique mechanic to EDH, which is dethrone. This ability alone can throw in politics and have others fight to see who's at the highest life total while some may be more willing to take a hit to stay off of the throne. Marchesa giving your board dethrone is decent enough for a grixis aggro primer, but her bread and butter comes from making anything with a +1 counter unable to die. Yes, it can be exiled, and yes, it can be exiled in the grave before it comes back at end of turn. This deck is built to stop that from even being an issue, due to the numerous sac outlets that let you decide where your creatures go and when. While an unexpected Bojuka Bog may be unfortunate, the Black Rose can easily bounce back. Grixis has an insane amount of draw, along with removal to keep threats at bay.

The main goal of this Marchesa list is to abuse the creatures you play. You run more aggressive cards like Juri, Master of the Revue and Geralf's Messenger to slowly burn away at your opponents' life total. While these numbers seem small, they quickly multiply along with combat, dethrone triggers, sac outlets like Goblin Bombardment, ways to keep your counters moving like The Ozolith, and ETB/LTB triggers like Purphoros, God of the Forge and Flayer of the Hatebound.

Flayer is probably the "secret commander" of the deck, not including the insanely powerful Mikaeus, the Unhallowed. Having undying generally makes a creature invincible with Marchesa on the board, as it could die and come back to trigger a multitude of cards while protecting itself with a counter. On its own, Flayer can do 9 damage a turn without attacking, and that adds up fast. Its blue counterpart, River Kelpie, is just there to draw you a wild amount of cards. Imagine having that out with a Rhystic Study and a Grim Haruspex.

Did I mention that Marchesa has your creatures come back at the NEXT end of turn, not just yours? While it also mentions any creature you control would come back to your field (this plays well for theft Marchesa decks), the important thing is you can kill your creatures and have them come back on each of your opponent's turns. That Flayer who was doing 9 damage a turn? Crank that up to 9 damage on each player's turn, letting you do 36 damage in one go around the table, which should be enough to kill a player that's been burnt a little on fetches or combats from other players. These "loops" are seemingly infinite, but you can only use them 1-3 times a turn. The value generated off of doing this 4-12 times from your current turn to the next can make some average-looking cards like Toothy, Imaginary Friend go crazy.

While piloting the deck at a glance may seem a bit difficult, I think this powerful spin on the ever-popular Act of Treason Marchesa archetype is worth learning. Just pay attention to all of your triggers and don't forget that you can kill your creatures on your opponent's turns and have them come back to abuse their abilities.

This is one of my first decks I plan on making the gemstone of my arsenal, along with my Sharuum, the Hegemon, Omnath, Locus of Mana, and K'rrik, Son of Yawgmoth decklists. Please leave suggestions below and let me know if you have any questions/comments/concerns about my list! Help is always appreciated!

Suggestions

Updates Add

Comments

Casual

94% Competitive

Date added 8 years
Last updated 2 years
Exclude colors WG
Splash colors UR
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

14 - 0 Mythic Rares

57 - 0 Rares

21 - 0 Uncommons

5 - 0 Commons

Cards 100
Avg. CMC 2.97
Tokens Inkling 2/1 WB, Morph 2/2 C, Squid 1/1 U, Treasure
Folders My Decks, Decklists
Votes
Ignored suggestions
Shared with
Views