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Artifact (1)


Muldrotha, the Gravetide is all about generating an overwhelming amount of value through repeatable effects. We are going to fill the yard and then repeatedly cast permanents that can be sacrificed for powerful effects.

The first step is filling our graveyard and we have plenty that can accomplish that. Blossoming Tortoise, Skull Prophet, and Six do a great job out of the creature department giving us repeatable effects to keep filling the yard. Malevolent Rumble is great as it acts as an early game ramp spell that also acts as a great late game draw spell with Muldrotha. Titans' Nest can act as card advantage and a late game enabler for an explosive turn as we filter out what is determined to be usless from the grave for mana.

Now that the yard is full we want to start the abuse of our sacrificial permanents. Accursed Marauder and Plaguecrafter can be played repeatedly and sacrifice themselves while our opponents are forced to sacrifice their more relevant creatures. Sinister Concoction Is an all-star here as it can destroy any creature while getting us an extra card into the yard. Caustic Caterpillar, Seal of Primordium, and Insidious Fungus make life miserable for our opponents with an affinity for artifacts and/or enchantments. Pernicious Deed can be used over and over as a selective board whipe and is more often than not going to be activated for less than 6 mana so we can keep our Muldrotha alive.

For draw/card advantage we have a some pieces that should help the valuetide continue. Gram Haruspex and Moldervine Reclamation are going to allow us to draw cards off of our self-sacrificing gameplan. Yawgmoth, Thran Physician works two-fold here as a way to sacrifice creatures and draw cards while helping dampen and eventually kill opposing creatures. Mystic Remora is always a good card in any deck but in this we can keep the cumulative upkeep cost low by just letting it sacrifice and recasting it after a turn or two.

Now there is no point in doing all of this if we cant win the game so we brought along the Avenger of Zendikar and Toxrill, the Corrosive to try to finish things off. We also have a couple combos we are aiming to pull off:

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Casual

98% Competitive

Date added 1 year
Last updated 3 weeks
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

10 - 2 Mythic Rares

46 - 8 Rares

23 - 3 Uncommons

14 - 1 Commons

Cards 100
Avg. CMC 2.61
Tokens Bat 1/1 B, Beast 4/4 G, Eldrazi Spawn 0/1 C, Emblem Vraska, Golgari Queen, Emblem Wrenn and Seven, Food, Morph 2/2 C, On an Adventure, Plant 0/1 G, Slug 1-1 B, Treasure, Treefolk X/X G w/ Reach
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