Prey on the midrange decks that spend the first few turns setting up, with an emphasis on maximizing impact on turns three through five consistently. Obviously very all-in, but can certainly play a longer game, building up to surprise alpha strikes, seemingly from nowhere -- this deck is specifically designed to very rapidly develop board presence.

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As the second entry in a block where vampires are featured as a supported tribe, there certainly always be a couple goodies. In this case, the three I'm interested in playing here are Skymarcher Aspirant, Dusk Legion Zealot and Legion Lieutenant. Obviously, another one-drop is exactly what we're looking for, since we aren't quite at the critical mass we'd prefer. Legion Lieutenant is great, easily the best two-drop in the deck. These creatures are both individually powerful while also playing towards the patterns we want. Dusk Legion Zealot can at first appear a little under powered for the two-drop slot, but it holds it's own by replacing itself -- it also still generates a token via Edgar, which is what this deck is all about anyway and works towards the density of bodies, largely regardless of individual power, that we're trying to attain.

Pretty much everything else is unplayable in this shell. That isn't to say that the power level on cards like Champion of Dusk or Twilight Prophet isn't there, but they exist at a point on the curve that we aren't looking to support with cards like these.

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Top Ranked
  • Achieved #18 position overall 6 years ago
Date added 7 years
Last updated 3 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

3 - 0 Mythic Rares

48 - 0 Rares

24 - 0 Uncommons

23 - 0 Commons

Cards 100
Avg. CMC 1.80
Tokens City's Blessing, Eldrazi Scion 1/1 C, Vampire 1/1 B
Folders Play-test VS, Papa Edgar, Vampire ideas, EDH, Edgar, Commander, Saved Decks, Cool shit, references, Vampires
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