This deck was inspired by a dream. A dream to warp the game state as much as possible, while still maintaining the social contract (so Grip of Chaos is out on principle).

Explain this deck before unleashing it on your playgroup. It can easily break the game so much it no longer becomes fun. Use your best judgement when casting the power cards. Possibility Storm, Knowledge Pool and Eye of the Storm tend to really conflict with each other, rendering the others dead cards.

There's a Wizard sub-theme, and the Niv-Mizzets can end up really blasting out some damage. Get a couple of card-draw spells onto Eye of the Storm and Niv-Mizzet, the Firemind can start picking off 3 or 4 toughness creatures pretty easily.

This deck has no win condition. I don't think it's ever won a game, but it creates epic, memorable games that make for great storytelling.

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Date added 10 years
Last updated 7 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

3 - 0 Mythic Rares

33 - 0 Rares

21 - 0 Uncommons

17 - 0 Commons

Cards 100
Avg. CMC 3.30
Tokens Dragon 5/5 R, Elemental 1/1 R
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